Shadow Cofagrigus counters
ghostGhost-type Male Grunt ยท slot 3Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 6.279 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 5.602 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 3 | darkSnarl darkDark PulsedarkFoul Play | 5.319 | 100% | 6.5 s 1.2 charged | 72% HP left on average | |
| 4 | darkBite darkDark PulsegrassPower Whip | 5.162 | 100% | 6.5 s 1.2 charged | 72% HP left on average | |
| 5 | darkBite darkBrutal SwingdarkCrunch | 4.860 | 92% | 6.5 s 1.2 charged | 68% HP left on average | |
| 6 | darkBite darkDark PulsedarkFoul Play | 4.597 | 92% | 6.0 s 1.1 charged | 69% HP left on average | |
| 7 | darkBite darkDark PulsedarkBrutal Swing | 4.454 | 100% | 6.5 s 1.2 charged | 66% HP left on average | |
| 8 | darkSucker Punch darkDark PulseflyingHurricane | 4.188 | 100% | 7.5 s 1.3 charged | 62% HP left on average | |
| 9 | darkSnarl darkDark PulsesteelIron Head | 3.877 | 83% | 6.5 s 1.0 charged | 57% HP left on average | |
| 10 | darkSucker Punch darkDark PulsedarkFoul Play | 3.767 | 92% | 6.5 s 1.1 charged | 61% HP left on average | |
| 11 | fireIncinerate darkFoul PlaydarkCrunch | 3.575 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 12 | darkBite darkPaybackdarkCrunch | 3.483 | 92% | 6.5 s 1.1 charged | 59% HP left on average | |
| 13 | darkSucker Punch darkDark PulsedarkFoul Play | 3.105 | 83% | 6.5 s 1.0 charged | 54% HP left on average | |
| 14 | darkSucker Punch flyingFlygroundDrill Run | 2.919 | 75% | 7.6 s 1.3 charged | 47% HP left on average | |
| 15 | darkFeint Attack darkFoul PlayiceAvalanche | 2.863 | 83% | 7.4 s 1.2 charged | 47% HP left on average | |
| 16 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 2.856 | 92% | 7.0 s 1.1 charged | 55% HP left on average | |
| 17 | darkBite darkDark PulsedarkBrutal Swing | 2.852 | 100% | 6.5 s 1.2 charged | 57% HP left on average | |
| 18 | ghostLick darkNight SlashpoisonGunk Shot | 2.732 | 100% | 11.3 s 1.7 charged | 51% HP left on average | |
| 19 | ghostLick darkNight SlashpoisonGunk Shot | 2.684 | 83% | 9.3 s 1.5 charged | 49% HP left on average | |
| 20 | darkSnarl darkFoul PlayiceAvalanche | 2.640 | 83% | 6.5 s 1.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.