Shadow Cofagrigus counters
ghostGhost-type Male Grunt ยท slot 3Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite darkBrutal SwingdarkCrunch | 7.306 | 100% | 5.7 s 1.0 charged | 86% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 6.809 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 3 | darkBite darkDark PulsedarkBrutal Swing | 6.658 | 100% | 5.7 s 1.0 charged | 84% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 6.528 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 5 | darkBite darkDark PulsegrassPower Whip | 6.008 | 100% | 6.5 s 1.2 charged | 78% HP left on average | |
| 6 | darkBite darkDark PulsedarkFoul Play | 5.955 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 7 | darkSnarl darkDark PulsedarkFoul Play | 5.906 | 100% | 6.5 s 1.2 charged | 78% HP left on average | |
| 8 | darkSucker Punch darkDark PulseflyingHurricane | 5.215 | 100% | 7.5 s 1.3 charged | 70% HP left on average | |
| 9 | fireIncinerate darkFoul PlaydarkCrunch | 5.161 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 10 | poisonPoison Sting darkDark PulseghostShadow Ball | 5.126 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 11 | darkSnarl darkDark PulsesteelIron Head | 4.977 | 100% | 6.5 s 1.2 charged | 66% HP left on average | |
| 12 | fireIncinerate darkFoul PlaydarkCrunch | 4.467 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 13 | darkBite darkPaybackdarkCrunch | 4.430 | 92% | 6.5 s 1.1 charged | 65% HP left on average | |
| 14 | darkBite darkDark PulsedarkBrutal Swing | 4.389 | 100% | 6.5 s 1.2 charged | 72% HP left on average | |
| 15 | darkSucker Punch darkDark PulsedarkFoul Play | 4.309 | 100% | 6.5 s 1.2 charged | 65% HP left on average | |
| 16 | darkSnarl darkFoul PlayiceAvalanche | 4.029 | 92% | 6.5 s 1.1 charged | 62% HP left on average | |
| 17 | darkSucker Punch flyingFlygroundDrill Run | 3.858 | 92% | 7.5 s 1.3 charged | 57% HP left on average | |
| 18 | grassLeafage darkNight SlashgrassFrenzy Plant | 3.832 | 100% | 6.5 s 1.2 charged | 63% HP left on average | |
| 19 | ghostLick darkNight SlashpoisonGunk Shot | 3.711 | 100% | 8.7 s 1.6 charged | 60% HP left on average | |
| 20 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 3.652 | 100% | 7.1 s 1.2 charged | 63% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.