Shadow Cofagrigus counters
ghostGhost-type Male Grunt ยท slot 3Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100
You 0 shields, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Astonish / Shadow BallZen Headbutt / Shadow BallShadow Claw / Shadow BallAstonish / Dark PulseZen Headbutt / Dark PulseShadow Claw / Dark PulseAstonish / PsychicZen Headbutt / PsychicShadow Claw / PsychicAstonish / Energy BallZen Headbutt / Energy BallShadow Claw / Energy Ball
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound darkDark PulsedarkFoul Play | 7.428 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 2 | darkBite darkBrutal SwingdarkCrunch | 7.428 | 100% | 5.7 s 1.0 charged | 87% HP left on average | |
| 3 | darkBite darkBrutal SwingdarkCrunch | 7.321 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 4 | darkBite darkDark PulsedarkBrutal Swing | 7.199 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 5 | darkBite darkDark PulsedarkBrutal Swing | 6.702 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 6 | darkBite darkDark PulsegrassPower Whip | 6.094 | 100% | 6.5 s 1.2 charged | 79% HP left on average | |
| 7 | darkBite darkDark PulsedarkFoul Play | 6.038 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 8 | ghostLick darkNight SlashpoisonGunk Shot | 6.022 | 100% | 7.7 s 1.3 charged | 75% HP left on average | |
| 9 | poisonPoison Sting darkDark PulseghostShadow Ball | 5.580 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 10 | fireIncinerate darkFoul PlaydarkCrunch | 5.543 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 11 | darkSucker Punch darkDark PulseflyingHurricane | 5.387 | 100% | 7.5 s 1.3 charged | 71% HP left on average | |
| 12 | darkSnarl darkDark PulsesteelIron Head | 5.026 | 100% | 6.5 s 1.2 charged | 67% HP left on average | |
| 13 | darkBite darkPaybackdarkCrunch | 4.780 | 100% | 6.5 s 1.2 charged | 67% HP left on average | |
| 14 | darkSucker Punch darkDark PulsedarkFoul Play | 4.653 | 100% | 6.5 s 1.2 charged | 69% HP left on average | |
| 15 | fireIncinerate darkFoul PlaydarkCrunch | 4.608 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 16 | darkBite darkDark PulsedarkBrutal Swing | 4.524 | 100% | 6.5 s 1.2 charged | 73% HP left on average | |
| 17 | darkSnarl darkFoul PlayiceAvalanche | 4.308 | 92% | 6.5 s 1.1 charged | 65% HP left on average | |
| 18 | darkSucker Punch darkDark PulsedarkFoul Play | 4.211 | 92% | 6.5 s 1.1 charged | 63% HP left on average | |
| 19 | darkSucker Punch darkPaybackflyingFly | 3.999 | 100% | 7.5 s 1.3 charged | 58% HP left on average | |
| 20 | grassLeafage darkNight SlashgrassFrenzy Plant | 3.956 | 100% | 6.5 s 1.2 charged | 64% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.