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PoGoBud

Shadow Cofagrigus counters

ghostGhost-type Male Grunt ยท slot 2Grunt
CP
4,889
Attack
303.3
x1.2 Shadow
Defense
258.0
x0.83 Shadow
HP
100

You 0 shields, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Cofagrigus
#PokemonMovesPowerWinsTimeResult
1
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
6.702
100%5.0 s
1.0 charged
83% HP left on average
2
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
6.449
100%6.2 s
1.0 charged
83% HP left on average
3
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
6.387
100%5.0 s
1.0 charged
82% HP left on average
4
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
6.159
100%6.2 s
1.0 charged
81% HP left on average
5
Zarude
darkBite
darkDark PulsegrassPower Whip
5.826
100%6.5 s
1.2 charged
77% HP left on average
6
Kingambit
darkSnarl
darkDark PulsedarkFoul Play
5.579
100%6.5 s
1.2 charged
75% HP left on average
7
Grimmsnarl
darkBite
darkDark PulsedarkFoul Play
5.361
100%5.5 s
1.0 charged
78% HP left on average
8
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
5.151
100%7.5 s
1.3 charged
68% HP left on average
9
Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
4.999
100%5.5 s
1.0 charged
75% HP left on average
10
Bisharp
darkSnarl
darkDark PulsesteelIron Head
4.364
100%6.5 s
1.2 charged
61% HP left on average
11
Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
4.144
92%6.5 s
1.1 charged
64% HP left on average
12
Shadow Houndoom
fireIncinerate
darkFoul PlaydarkCrunch
3.887
100%5.5 s
1.0 charged
69% HP left on average
13
Mabosstiff
darkBite
darkPaybackdarkCrunch
3.846
92%6.5 s
1.1 charged
63% HP left on average
14
Alolan Muk
darkBite
darkDark PulsedarkBrutal Swing
3.818
100%6.5 s
1.2 charged
68% HP left on average
15
Meowscarada
grassLeafage
darkNight SlashgrassFrenzy Plant
3.593
100%6.5 s
1.2 charged
59% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.