Shadow Swablu counters
normalflyingFlying-type Female Grunt ยท slot 1Grunt
CP
1,767
Attack
155.2
x1.2 Shadow
Defense
150.1
x0.83 Shadow
HP
86
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Peck / Ice Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | rockRock Throw electricWild ChargerockStone Edge | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 2 | rockSmack Down rockMeteor BeamrockStone Edge | 10.000 | 100% | 6.0 s 0.0 charged | 92% HP left on average | |
| 3 | rockRock Throw rockStone EdgesteelFlash Cannon | 10.000 | 100% | 6.0 s 0.0 charged | 91% HP left on average | |
| 4 | electricThunder Shock rockRock SlidesteelDouble Iron Bash | 10.000 | 100% | 4.5 s 1.0 charged | 93% HP left on average | |
| 5 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 6 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 10.000 | 100% | 5.0 s 1.0 charged | 92% HP left on average | |
| 7 | electricThunder Shock electricDischargewaterMuddy Water | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 8 | electricThunder Shock electricZap CannonelectricDischarge | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 9 | icePowder Snow rockMeteor BeamiceWeather Ball (Ice) | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 10 | normalLock-On rockStone EdgeelectricZap Cannon | 10.000 | 100% | 6.0 s 1.0 charged | 91% HP left on average | |
| 11 | normalLock-On rockStone EdgeelectricZap Cannon | 10.000 | 100% | 6.0 s 1.0 charged | 91% HP left on average | |
| 12 | electricVolt Switch electricWild ChargeelectricZap Cannon | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 13 | icePowder Snow iceBlizzardrockRock Slide | 10.000 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 14 | dragonDragon Tail dragonOutragedarkCrunch | 10.000 | 100% | 6.5 s 1.0 charged | 91% HP left on average | |
| 15 | rockSmack Down rockMeteor BeamrockStone Edge | 9.800 | 100% | 7.5 s 1.0 charged | 90% HP left on average | |
| 16 | psychicPsycho Cut steelSunsteel StrikesteelIron Head | 9.389 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 17 | electricThunder Shock electricWild ChargesteelGyro Ball | 9.333 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 18 | fireFire Spin steelIron HeadpsychicPsychic Fangs | 9.167 | 100% | 6.5 s 1.0 charged | 89% HP left on average | |
| 19 | rockRock Throw electricWild ChargerockStone Edge | 9.000 | 100% | 6.0 s 0.0 charged | 89% HP left on average | |
| 20 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 9.000 | 100% | 6.5 s 1.0 charged | 89% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.