Shadow Darmanitan (Standard) counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,659
Attack
473.9
x1.2 Shadow
Defense
131.6
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcerockAncient Power | 4.588 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 4.574 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 3 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 4.573 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 4 | waterWater Gun waterHydro PumpwaterAqua Tail | 4.555 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 5 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.113 | 100% | 7.5 s 1.0 charged | 73% HP left on average | |
| 6 | ghostHex ghostShadow BallfireBlast Burn | 3.724 | 100% | 6.5 s 1.0 charged | 69% HP left on average | |
| 7 | poisonAcid rockPower GemrockRock Slide | 3.666 | 100% | 6.5 s 1.0 charged | 72% HP left on average | |
| 8 | ghostHex waterSurfghostShadow Ball | 3.616 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatghostShadow Ball | 3.185 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 10 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 3.138 | 100% | 7.5 s 1.0 charged | 58% HP left on average | |
| 11 | fireEmber ghostShadow BallfireHeat Wave | 3.048 | 100% | 6.5 s 1.0 charged | 63% HP left on average | |
| 12 | ghostHex rockPower GemghostShadow Ball | 3.000 | 67% | 6.3 s 0.7 charged | 32% HP left on average | |
| 13 | ghostHex electricWild ChargeghostShadow Ball | 2.832 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 14 | ghostShadow Claw fightingClose CombatrockRock Slide | 2.810 | 100% | 6.5 s 1.0 charged | 52% HP left on average | |
| 15 | icePowder Snow rockRock SlidedarkCrunch | 2.751 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 16 | fireIncinerate rockRock SliderockRock Blast | 2.742 | 75% | 7.8 s 1.3 charged | 50% HP left on average | |
| 17 | groundSand Attack groundEarth PowergroundSand Tomb | 2.637 | 100% | 6.5 s 1.0 charged | 48% HP left on average | |
| 18 | electricThunder Shock rockRock SlidefightingSuperpower | 2.503 | 100% | 5.5 s 1.0 charged | 46% HP left on average | |
| 19 | psychicPsycho Cut ghostShadow BallsteelFlash Cannon | 2.413 | 67% | 6.3 s 0.7 charged | 33% HP left on average | |
| 20 | poisonAcid rockStone EdgerockRock Slide | 2.314 | 100% | 6.5 s 1.0 charged | 49% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.