Shadow Darmanitan (Standard) counters
fireFire-type Female Grunt ยท slot 3Grunt
CP
6,659
Attack
473.9
x1.2 Shadow
Defense
131.6
x0.83 Shadow
HP
150
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath ghostShadow ForcerockAncient Power | 4.371 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 2 | waterWater Gun waterHydro PumpwaterAqua Tail | 4.333 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 3 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 4.289 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 4 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 3.946 | 100% | 7.5 s 1.0 charged | 71% HP left on average | |
| 5 | ghostHex ghostShadow BallfireBlast Burn | 3.536 | 100% | 6.5 s 1.0 charged | 67% HP left on average | |
| 6 | poisonAcid rockPower GemrockRock Slide | 3.435 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 7 | ghostHex waterSurfghostShadow Ball | 3.431 | 100% | 6.5 s 1.0 charged | 66% HP left on average | |
| 8 | dragonDragon Breath rockStone EdgedarkCrunch | 3.236 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatghostShadow Ball | 3.051 | 100% | 6.5 s 1.0 charged | 54% HP left on average | |
| 10 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 3.007 | 100% | 7.5 s 1.0 charged | 56% HP left on average | |
| 11 | ghostHex rockPower GemghostShadow Ball | 2.887 | 67% | 6.3 s 0.7 charged | 30% HP left on average | |
| 12 | fireEmber ghostShadow BallfireHeat Wave | 2.883 | 100% | 6.5 s 1.0 charged | 61% HP left on average | |
| 13 | ghostHex electricWild ChargeghostShadow Ball | 2.725 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 14 | ghostShadow Claw fightingClose CombatrockRock Slide | 2.677 | 100% | 6.5 s 1.0 charged | 49% HP left on average | |
| 15 | rockSmack Down rockRock SliderockRock Blast | 2.638 | 75% | 8.0 s 1.1 charged | 49% HP left on average | |
| 16 | icePowder Snow rockRock SlidedarkCrunch | 2.598 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 17 | psychicPsycho Cut ghostMoongeist BeamdragonOutrage | 2.448 | 100% | 7.5 s 1.0 charged | 49% HP left on average | |
| 18 | electricThunder Shock rockRock SlidefightingSuperpower | 2.404 | 100% | 5.5 s 1.0 charged | 43% HP left on average | |
| 19 | groundSand Attack groundEarth PowergroundScorching Sands | 2.402 | 100% | 7.0 s 1.0 charged | 44% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatghostShadow Ball | 2.378 | 100% | 6.5 s 1.0 charged | 44% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.