Shadow Infernape counters
firefightingFighting-type Female Grunt ยท slot 3Grunt
CP
5,745
Attack
404.0
x1.2 Shadow
Defense
169.6
x0.83 Shadow
HP
119
You 0 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 4.542 | 100% | 7.5 s 1.0 charged | 75% HP left on average | |
| 2 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 4.239 | 100% | 7.5 s 1.0 charged | 74% HP left on average | |
| 3 | normalQuick Attack psychicPsyshockpsychicPsychic | 4.067 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 4 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 3.921 | 100% | 9.0 s 1.2 charged | 67% HP left on average | |
| 5 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.725 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 6 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.666 | 100% | 5.0 s 1.0 charged | 69% HP left on average | |
| 7 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 3.462 | 100% | 6.0 s 1.0 charged | 71% HP left on average | |
| 8 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.443 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 9 | dragonDragon Tail dragonDynamax CannondragonDragon Pulse | 3.163 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 10 | fireIncinerate psychicPsyshockfireHeat Wave | 3.157 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 11 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 3.063 | 100% | 5.0 s 1.0 charged | 63% HP left on average | |
| 12 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 2.952 | 100% | 7.5 s 1.0 charged | 61% HP left on average | |
| 13 | dragonDragon Breath psychicMist BallpsychicPsychic | 2.882 | 100% | 7.5 s 1.0 charged | 65% HP left on average | |
| 14 | flyingWing Attack flyingAir CutterfireOverheat | 2.821 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 15 | fightingLow Kick waterAqua JetwaterHydro Pump | 2.690 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 16 | dragonDragon Tail groundEarthquakegroundBulldoze | 2.618 | 83% | 8.0 s 1.0 charged | 56% HP left on average | |
| 17 | poisonAcid poisonGunk ShotrockRock Slide | 2.560 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 18 | waterWater Gun dragonDraco MeteorwaterAqua Tail | 2.512 | 100% | 7.0 s 1.0 charged | 59% HP left on average | |
| 19 | dragonDragon Breath dragonDraco MeteorrockStone Edge | 2.467 | 100% | 7.5 s 1.0 charged | 54% HP left on average | |
| 20 | waterWaterfall waterSurfwaterAqua Tail | 2.377 | 100% | 6.5 s 1.0 charged | 57% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.