Shadow Gardevoir counters
psychicfairyFemale Grunt ยท slot 2Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 16 (averaged)Confusion / PsychicCharge Beam / PsychicCharm / PsychicMagical Leaf / PsychicConfusion / Dazzling GleamCharge Beam / Dazzling GleamCharm / Dazzling GleamMagical Leaf / Dazzling GleamConfusion / Shadow BallCharge Beam / Shadow BallCharm / Shadow BallMagical Leaf / Shadow BallConfusion / Triple AxelCharge Beam / Triple AxelCharm / Triple AxelMagical Leaf / Triple Axel
Best counters against Confusion / Triple Axel
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Sound steelIron HeaddarkDark Pulse | 6.300 | 100% | 6.5 s 1.0 charged | 84% HP left on average | |
| 2 | ghostAstonish ghostShadow BalldarkDark Pulse | 4.933 | 100% | 8.0 s 1.0 charged | 80% HP left on average | |
| 3 | grassVine Whip grassPower WhipgrassEnergy Ball | 4.643 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 4 | fireFire Spin steelIron HeadgrassSolar Beam | 4.583 | 100% | 8.0 s 1.0 charged | 78% HP left on average | |
| 5 | flyingWing Attack flyingBrave BirddarkPayback | 4.487 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 6 | darkSucker Punch flyingHurricanedarkDark Pulse | 4.292 | 100% | 7.5 s 1.0 charged | 77% HP left on average | |
| 7 | darkSnarl steelIron HeaddarkDark Pulse | 4.242 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 8 | psychicConfusion steelDoom DesirefairyDazzling Gleam | 4.200 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 9 | steelIron Tail rockStone EdgedarkBrutal Swing | 4.200 | 100% | 8.0 s 1.0 charged | 76% HP left on average | |
| 10 | ghostShadow Claw steelSunsteel StrikedarkDark Pulse | 4.024 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 11 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.857 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 12 | darkSnarl fireBlast BurndarkDarkest Lariat | 3.569 | 100% | 8.0 s 1.0 charged | 72% HP left on average | |
| 13 | steelIron Tail rockStone EdgedarkBrutal Swing | 3.500 | 100% | 8.0 s 1.0 charged | 71% HP left on average | |
| 14 | flyingPeck darkFoul PlaynormalHyper Beam | 3.449 | 100% | 10.5 s 2.0 charged | 71% HP left on average | |
| 15 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.375 | 100% | 6.5 s 1.0 charged | 70% HP left on average | |
| 16 | darkSucker Punch ghostShadow BalldarkDark Pulse | 3.267 | 100% | 7.5 s 1.0 charged | 69% HP left on average | |
| 17 | darkSnarl groundEarthquakedarkCrunch | 3.193 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 18 | normalLock-On steelFlash CannonnormalHyper Beam | 3.176 | 100% | 8.0 s 1.0 charged | 69% HP left on average | |
| 19 | darkBite steelFlash CannondarkDark Pulse | 3.123 | 100% | 6.5 s 1.0 charged | 68% HP left on average | |
| 20 | darkBite darkPaybackdarkCrunch | 3.000 | 100% | 8.0 s 1.0 charged | 67% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.