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PoGoBud

Shadow Gardevoir counters

psychicfairyFemale Grunt ยท slot 2Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Confusion / Dazzling Gleam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gardevoir
#PokemonMovesPowerWinsTimeResult
1
Kingambit
steelMetal Sound
steelIron HeaddarkDark Pulse
6.300
100%6.5 s
1.0 charged
84% HP left on average
2
Hoopa (Unbound)
ghostAstonish
ghostShadow BalldarkDark Pulse
4.933
100%8.0 s
1.0 charged
80% HP left on average
3
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
4.643
100%7.5 s
1.0 charged
78% HP left on average
4
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
4.583
100%8.0 s
1.0 charged
78% HP left on average
5
Galarian Moltres
flyingWing Attack
flyingBrave BirddarkPayback
4.487
100%7.5 s
1.0 charged
78% HP left on average
6
Yveltal
darkSucker Punch
flyingHurricanedarkDark Pulse
4.292
100%7.5 s
1.0 charged
77% HP left on average
7
Bisharp
darkSnarl
steelIron HeaddarkDark Pulse
4.242
100%6.5 s
1.0 charged
76% HP left on average
8
Jirachi
psychicConfusion
steelDoom DesirefairyDazzling Gleam
4.200
100%6.5 s
1.0 charged
76% HP left on average
9
Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
4.200
100%8.0 s
1.0 charged
76% HP left on average
10
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikedarkDark Pulse
4.024
100%6.5 s
1.0 charged
75% HP left on average
11
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
3.857
100%6.5 s
1.0 charged
74% HP left on average
12
Incineroar
darkSnarl
fireBlast BurndarkDarkest Lariat
3.569
100%8.0 s
1.0 charged
72% HP left on average
13
Shadow Tyranitar
steelIron Tail
rockStone EdgedarkBrutal Swing
3.500
100%8.0 s
1.0 charged
71% HP left on average
14
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
3.449
100%10.5 s
2.0 charged
71% HP left on average
15
Shadow Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
3.375
100%6.5 s
1.0 charged
70% HP left on average
16
Darkrai
darkSucker Punch
ghostShadow BalldarkDark Pulse
3.267
100%7.5 s
1.0 charged
69% HP left on average
17
Krookodile
darkSnarl
groundEarthquakedarkCrunch
3.193
100%8.0 s
1.0 charged
69% HP left on average
18
Registeel
normalLock-On
steelFlash CannonnormalHyper Beam
3.176
100%8.0 s
1.0 charged
69% HP left on average
19
Shadow Hydreigon
darkBite
steelFlash CannondarkDark Pulse
3.123
100%6.5 s
1.0 charged
68% HP left on average
20
Lugia
dragonDragon Tail
flyingAeroblast++flyingAeroblast
3.031
100%11.0 s
2.0 charged
67% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.