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PoGoBud

Shadow Gardevoir counters

psychicfairyFemale Grunt ยท slot 2Grunt
CP
6,636
Attack
429.7
x1.2 Shadow
Defense
214.9
x0.83 Shadow
HP
111

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Charm / Dazzling Gleam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Gardevoir
#PokemonMovesPowerWinsTimeResult
1
Heatran
fireFire Spin
steelIron HeadfireFire Blast
3.218
100%8.0 s
1.0 charged
69% HP left on average
2
Nihilego
poisonAcid
poisonGunk ShotpoisonSludge Bomb
2.956
100%7.5 s
1.0 charged
66% HP left on average
3
Melmetal
electricThunder Shock
steelDouble Iron BashsteelFlash Cannon
2.895
100%7.0 s
1.0 charged
65% HP left on average
4
Revavroom
steelMetal Sound
poisonGunk ShotsteelGyro Ball
2.893
100%7.5 s
1.0 charged
65% HP left on average
5
Jirachi
psychicConfusion
steelDoom DesirefairyDazzling Gleam
2.779
100%6.5 s
1.0 charged
64% HP left on average
6
Victini
normalQuick Attack
fireV-createfireOverheat
2.779
100%7.5 s
1.0 charged
64% HP left on average
7
Genesect
bugFury Cutter
steelMagnet BombnormalTechno Blast (Normal)
2.759
100%5.5 s
1.0 charged
64% HP left on average
8
Genesect (Burn)
bugFury Cutter
steelMagnet BombfireTechno Blast (Fire)
2.759
100%5.5 s
1.0 charged
64% HP left on average
9
Genesect (Chill)
bugFury Cutter
steelMagnet BombiceTechno Blast (Ice)
2.759
100%5.5 s
1.0 charged
64% HP left on average
10
Genesect (Douse)
bugFury Cutter
steelMagnet BombpoisonGunk Shot
2.759
100%5.5 s
1.0 charged
64% HP left on average
11
Genesect (Shock)
bugFury Cutter
steelMagnet BombelectricTechno Blast (Electric)
2.759
100%5.5 s
1.0 charged
64% HP left on average
12
Shadow Heatran
fireFire Spin
steelIron HeadfireFire Blast
2.723
100%8.0 s
1.0 charged
63% HP left on average
13
Metagross
ghostShadow Claw
steelMeteor MashsteelFlash Cannon
2.531
100%6.5 s
1.0 charged
60% HP left on average
14
Registeel
normalLock-On
steelFlash CannonnormalHyper Beam
2.492
100%8.5 s
1.0 charged
60% HP left on average
15
Necrozma (Dusk Mane)
ghostShadow Claw
steelSunsteel StrikedarkDark Pulse
2.485
100%6.5 s
1.0 charged
60% HP left on average
16
Aggron
steelMetal Sound
steelHeavy SlamrockMeteor Beam
2.450
100%7.5 s
1.0 charged
59% HP left on average
17
Skeledirge
ghostHex
ghostShadow BallfireBlast Burn
2.438
100%6.5 s
1.0 charged
59% HP left on average
18
Ho-Oh
fireIncinerate
flyingBrave BirdfireSacred Fire++
2.400
100%8.0 s
1.0 charged
58% HP left on average
19
Solgaleo
fireFire Spin
steelIron HeadgrassSolar Beam
2.316
100%8.0 s
1.0 charged
57% HP left on average
20
Galarian Slowking
ghostHex
poisonSludge WaveghostShadow Ball
2.275
100%6.5 s
1.0 charged
56% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.