Shadow Granbull counters
fairyFairy-type Female Grunt ยท slot 3Grunt
CP
5,490
Attack
387.6
x1.2 Shadow
Defense
149.1
x0.83 Shadow
HP
134
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Snarl / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock steelDouble Iron BashsteelFlash Cannon | 10.000 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 2 | fairyFairy Wind poisonSludgefireOverheat | 6.667 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | normalScratch groundHigh HorsepowernormalSwift | 6.389 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 4 | fireEmber fireBlast BurnfireHeat Wave | 6.152 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 5 | electricThunder Shock electricWild ChargeelectricThunderbolt | 6.125 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 6 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 5.556 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 7 | electricThunder Shock electricZap CannonflyingDrill Peck | 4.861 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 8 | electricThunder Shock electricWild ChargeelectricThunder | 4.667 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 9 | electricThunder Shock electricWild ChargeelectricThunder | 3.949 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 10 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 3.636 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 11 | fireIncinerate psychicPsyshockfireHeat Wave | 3.500 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 12 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 3.432 | 100% | 8.5 s 2.0 charged | 71% HP left on average | |
| 13 | poisonAcid poisonSludge BombgrassLeaf Blade | 3.375 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 14 | steelMetal Sound steelMagnet BombsteelFlash Cannon | 3.077 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 15 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.520 | 100% | 9.0 s 2.0 charged | 60% HP left on average | |
| 16 | psychicPsywave waterAqua JetwaterHydro Pump | 2.351 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 17 | steelMetal Claw steelBehemoth BashnormalGiga Impact | 2.296 | 100% | 7.5 s 2.0 charged | 56% HP left on average | |
| 18 | fightingLow Kick fairyDraining KissdarkDark Pulse | 2.193 | 100% | 11.5 s 2.0 charged | 54% HP left on average | |
| 19 | fireIncinerate fireMind BlownfireOverheat | 2.175 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 20 | fightingKarate Chop steelIron HeadfightingClose Combat | 2.141 | 100% | 6.5 s 2.0 charged | 53% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.