Shadow Alolan Vulpix counters
iceFairy-type Female Grunt ยท slot 1Grunt
CP
1,892
Attack
189.2
x1.2 Shadow
Defense
126.4
x0.83 Shadow
HP
79
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Fang fireOverheatfireFire Blast | 10.000 | 100% | 4.0 s 0.0 charged | 92% HP left on average | |
| 2 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 10.000 | 100% | 4.0 s 0.0 charged | 94% HP left on average | |
| 3 | rockSmack Down rockMeteor BeamrockStone Edge | 9.906 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 4 | fireFire Fang rockRock SlidefireFlamethrower | 9.850 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 5 | fireFire Fang fireFire BlastfireFlamethrower | 9.650 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 6 | fireFire Fang fireOverheatfireFire Blast | 9.646 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 7 | steelBullet Punch steelMeteor MashsteelFlash Cannon | 9.300 | 100% | 5.0 s 0.0 charged | 92% HP left on average | |
| 8 | rockSmack Down rockStone EdgefireFire Blast | 9.188 | 100% | 4.5 s 0.0 charged | 92% HP left on average | |
| 9 | fireFire Fang fireFire BlastfireFlamethrower | 9.100 | 100% | 4.0 s 0.0 charged | 91% HP left on average | |
| 10 | steelBullet Punch steelIron HeadbugX-Scissor | 8.925 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 11 | fireIncinerate fireSacred Fire++fireSacred Fire | 8.840 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 12 | rockSmack Down rockStone EdgefireFire Blast | 8.589 | 100% | 4.5 s 0.0 charged | 91% HP left on average | |
| 13 | psychicPsywave fightingSuperpowernormalHyper Beam | 8.444 | 100% | 5.5 s 1.1 charged | 87% HP left on average | |
| 14 | fightingCounter fightingFocus BlastfireFlamethrower | 8.429 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 15 | fireFire Fang fireFire BlastfireFlamethrower | 8.417 | 100% | 4.0 s 0.0 charged | 90% HP left on average | |
| 16 | darkSnarl darkDark PulsedarkFoul Play | 8.332 | 100% | 6.5 s 1.3 charged | 89% HP left on average | |
| 17 | steelBullet Punch steelIron HeadbugX-Scissor | 8.140 | 100% | 5.0 s 0.0 charged | 87% HP left on average | |
| 18 | fightingCounter fightingFocus BlastfireFlamethrower | 8.000 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 19 | steelSteel Wing fireOverheatfightingFocus Blast | 7.904 | 100% | 6.0 s 0.1 charged | 87% HP left on average | |
| 20 | bugFury Cutter steelGyro BallpsychicPsyshock | 7.813 | 100% | 5.5 s 1.1 charged | 88% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.