Shadow Alolan Vulpix counters
iceFairy-type Female Grunt ยท slot 1Grunt
CP
1,892
Attack
189.2
x1.2 Shadow
Defense
126.4
x0.83 Shadow
HP
79
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Powder Snow / Ice Beam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlaststeelIron Head | 10.000 | 100% | 4.5 s 0.0 charged | 93% HP left on average | |
| 2 | fireFire Spin fireFire BlaststeelIron Head | 10.000 | 100% | 4.5 s 0.0 charged | 93% HP left on average | |
| 3 | fireIncinerate fireOverheatwaterHydro Pump | 10.000 | 100% | 5.0 s 0.0 charged | 91% HP left on average | |
| 4 | electricThunder Shock steelDouble Iron BashfightingSuperpower | 10.000 | 100% | 4.5 s 1.0 charged | 91% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 6 | dragonDragon Tail waterSurfwaterAqua Tail | 10.000 | 100% | 5.0 s 1.0 charged | 91% HP left on average | |
| 7 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 10.000 | 100% | 5.5 s 1.0 charged | 91% HP left on average | |
| 8 | ghostShadow Claw steelGyro BallgroundDrill Run | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 9 | psychicPsywave waterSparkling AriawaterHydro Pump | 10.000 | 100% | 6.5 s 1.0 charged | 92% HP left on average | |
| 10 | psychicPsywave waterSparkling AriawaterHydro Pump | 9.583 | 100% | 6.5 s 1.0 charged | 90% HP left on average | |
| 11 | fightingCounter fightingClose CombatfightingDynamic Punch | 9.450 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 12 | normalQuick Attack fireV-createfireOverheat | 9.450 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 13 | icePowder Snow waterWater PulsegroundEarthquake | 9.227 | 100% | 7.5 s 2.0 charged | 89% HP left on average | |
| 14 | rockSmack Down rockMeteor BeamrockStone Edge | 9.188 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 15 | darkBite groundEarthquakenormalBody Slam | 9.100 | 100% | 5.5 s 1.0 charged | 89% HP left on average | |
| 16 | rockRock Throw rockStone EdgesteelFlash Cannon | 9.000 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 17 | rockRock Throw rockMeteor BeamrockAncient Power | 8.840 | 100% | 5.0 s 0.0 charged | 89% HP left on average | |
| 18 | fireFire Fang fireOverheatfireFire Blast | 8.750 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 19 | fireFire Spin fireOverheatbugBug Buzz | 8.400 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 20 | fireFire Fang fireOverheatfireFire Blast | 8.400 | 100% | 5.0 s 0.0 charged | 88% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.