Shadow Luxray counters
electricElectric-type Female Grunt ยท slot 3Grunt
CP
6,214
Attack
421.5
x1.2 Shadow
Defense
174.8
x0.83 Shadow
HP
124
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Snarl / Crunch
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatdarkNight Slash | 10.000 | 100% | 5.5 s 1.0 charged | 92% HP left on average | |
| 2 | fightingKarate Chop fightingClose CombatdarkNight Slash | 10.000 | 100% | 5.5 s 1.0 charged | 90% HP left on average | |
| 3 | fightingLow Kick fightingClose CombatfightingSecret Sword | 8.667 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 4 | fightingLow Kick fightingSuperpowerdarkPayback | 8.296 | 100% | 5.5 s 1.0 charged | 88% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowerdarkPayback | 7.467 | 100% | 5.5 s 1.0 charged | 87% HP left on average | |
| 6 | normalScratch groundHigh HorsepowernormalSwift | 6.103 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 7 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 5.167 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 8 | groundMud Shot groundEarthquakewaterHydro Cannon | 5.000 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 9 | icePowder Snow groundDrill RungroundBulldoze | 4.417 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 10 | fireIncinerate groundDrill RungroundScorching Sands | 4.028 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 11 | psychicPsycho Cut darkPaybackdarkDark Pulse | 4.028 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 12 | bugFury Cutter bugX-ScissorgrassTrailblaze | 3.897 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 13 | fireIncinerate groundDrill RungroundScorching Sands | 3.452 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 14 | ghostShadow Claw ghostShadow BallghostShadow Sneak | 3.195 | 100% | 8.5 s 2.0 charged | 69% HP left on average | |
| 15 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 3.093 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 16 | darkSucker Punch fightingClose CombatfightingDynamic Punch | 2.500 | 100% | 7.5 s 2.0 charged | 60% HP left on average | |
| 17 | steelMetal Claw fightingClose CombatnormalGiga Impact | 2.154 | 100% | 7.5 s 2.0 charged | 54% HP left on average | |
| 18 | fireIncinerate fireMind BlownfireOverheat | 2.133 | 100% | 5.5 s 1.0 charged | 53% HP left on average | |
| 19 | fightingCounter fightingUpper HanddarkFoul Play | 2.042 | 100% | 11.5 s 2.0 charged | 51% HP left on average | |
| 20 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.000 | 100% | 6.5 s 2.0 charged | 50% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.