Shadow Galvantula counters
bugelectricElectric-type Female Grunt ยท slot 3Grunt
CP
4,741
Attack
369.1
x1.2 Shadow
Defense
146.0
x0.83 Shadow
HP
113
You 2 shields, Rocket 0. Grunts never shield.
Best counters against Fury Cutter / Lunge
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireIncinerate fireSacred Fire++fireSacred Fire | 7.200 | 100% | 7.0 s 1.0 charged | 86% HP left on average | |
| 2 | ghostShadow Claw rockRock SlidefireFire Punch | 5.833 | 100% | 5.5 s 1.0 charged | 83% HP left on average | |
| 3 | electricThunder Shock rockRock SlidenormalHyper Beam | 5.500 | 100% | 5.5 s 1.0 charged | 82% HP left on average | |
| 4 | ghostHex fireBlast BurnfireFlamethrower | 5.270 | 100% | 6.5 s 2.0 charged | 81% HP left on average | |
| 5 | steelMetal Claw normalGiga ImpactfairyMoonblast | 5.258 | 100% | 9.0 s 2.0 charged | 81% HP left on average | |
| 6 | fireEmber fireHeat WavefireFlamethrower | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 7 | fireEmber fireBlast BurnfireHeat Wave | 5.075 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 8 | fightingLow Kick ghostShadow BallfightingClose Combat | 5.075 | 100% | 8.0 s 2.0 charged | 80% HP left on average | |
| 9 | fireEmber fireOverheatfireFire Punch | 5.033 | 100% | 5.5 s 1.0 charged | 80% HP left on average | |
| 10 | fireFire Spin fireFire BlastfireFlamethrower | 4.917 | 100% | 6.0 s 0.0 charged | 80% HP left on average | |
| 11 | fireIncinerate fireSacred Fire++fireSacred Fire | 4.865 | 100% | 7.0 s 1.0 charged | 79% HP left on average | |
| 12 | dragonDragon Breath ghostShadow ForcerockAncient Power | 4.816 | 100% | 6.5 s 2.0 charged | 79% HP left on average | |
| 13 | fireFire Spin fireFire BlastfireFlamethrower | 4.784 | 100% | 7.0 s 1.0 charged | 79% HP left on average | |
| 14 | fireFire Spin fireOverheatfireFire Blast | 4.730 | 100% | 7.0 s 1.0 charged | 79% HP left on average | |
| 15 | ghostHex rockPower GemghostShadow Ball | 4.622 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 16 | dragonDragon Tail fireFlamethrowerdragonDynamax Cannon | 4.551 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 17 | flyingPeck fireFlamethrowerrockAncient Power | 4.541 | 100% | 6.5 s 2.0 charged | 78% HP left on average | |
| 18 | poisonPoison Jab fightingClose CombatbugX-Scissor | 4.378 | 100% | 6.5 s 2.0 charged | 77% HP left on average | |
| 19 | rockSmack Down normalBody SlamgroundBulldoze | 4.279 | 100% | 8.5 s 2.0 charged | 77% HP left on average | |
| 20 | fireEmber fireOverheatfireBlast Burn | 4.270 | 100% | 6.5 s 2.0 charged | 77% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.