Shadow Galvantula counters
bugelectricElectric-type Female Grunt ยท slot 3Grunt
CP
4,741
Attack
369.1
x1.2 Shadow
Defense
146.0
x0.83 Shadow
HP
113
You 0 shields, Rocket 0. Grunts never shield.
Best counters against Volt Switch / Cross Poison
Level 45, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | normalScratch fireFire PunchnormalSwift | 9.917 | 100% | 5.0 s 1.0 charged | 90% HP left on average | |
| 2 | groundMud Shot rockRock SlidegroundEarthquake | 6.147 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 3 | rockSmack Down rockRock WreckerrockStone Edge | 5.143 | 100% | 6.0 s 0.0 charged | 81% HP left on average | |
| 4 | dragonDragon Tail groundEarthquakedragonOutrage | 4.634 | 100% | 7.5 s 2.0 charged | 78% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFusion Flare | 4.475 | 100% | 5.0 s 0.0 charged | 78% HP left on average | |
| 6 | rockRock Throw rockStone EdgerockAncient Power | 3.976 | 100% | 6.0 s 0.0 charged | 75% HP left on average | |
| 7 | electricThunder Shock rockRock SlidenormalHyper Beam | 3.914 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 8 | groundMud Shot rockRock SlidegroundEarth Power | 3.891 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 9 | grassVine Whip poisonSludgepoisonSludge Bomb | 3.795 | 100% | 5.5 s 1.0 charged | 74% HP left on average | |
| 10 | poisonPoison Sting fireWeather Ball (Fire)poisonSludge Bomb | 3.632 | 100% | 4.5 s 1.0 charged | 72% HP left on average | |
| 11 | fireFire Fang fireOverheatfireFusion Flare | 3.510 | 100% | 6.0 s 0.0 charged | 72% HP left on average | |
| 12 | icePowder Snow iceBlizzardiceWeather Ball (Ice) | 3.462 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 13 | icePowder Snow iceAvalancheiceIcicle Spear | 3.430 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 14 | bugFury Cutter bugX-ScissorgrassLeaf Blade | 3.289 | 100% | 5.0 s 1.0 charged | 70% HP left on average | |
| 15 | dragonDragon Tail groundEarthquakedragonOutrage | 3.286 | 100% | 7.5 s 2.0 charged | 70% HP left on average | |
| 16 | groundMud Shot rockRock SlidegroundEarthquake | 3.286 | 100% | 8.5 s 2.0 charged | 70% HP left on average | |
| 17 | ghostShadow Claw ghostShadow BalldarkFoul Play | 3.204 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 18 | electricThunder Shock fireFlamethrowerelectricWild Charge | 3.180 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 19 | ghostShadow Claw rockRock SlidefireFire Punch | 3.103 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 20 | rockSmack Down rockRock WreckerrockStone Edge | 3.086 | 100% | 7.0 s 1.0 charged | 68% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.