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PoGoBud

Shadow Galvantula counters

bugelectricElectric-type Female Grunt ยท slot 3Grunt
CP
4,741
Attack
369.1
x1.2 Shadow
Defense
146.0
x0.83 Shadow
HP
113

You 0 shields, Rocket 0. Grunts never shield.

Best counters against Volt Switch / Cross Poison

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Galvantula
#PokemonMovesPowerWinsTimeResult
1
Ursaluna
normalScratch
fireFire PunchgroundHigh Horsepower
8.846
100%5.5 s
1.0 charged
89% HP left on average
2
Excadrill
groundMud Shot
rockRock SlidegroundEarthquake
5.971
100%5.5 s
1.0 charged
83% HP left on average
3
Zygarde (Complete)
dragonDragon Tail
groundEarthquakedragonOutrage
4.370
100%7.5 s
2.0 charged
77% HP left on average
4
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
4.119
100%5.0 s
0.0 charged
76% HP left on average
5
Melmetal
electricThunder Shock
rockRock SlidenormalHyper Beam
3.667
100%5.5 s
1.0 charged
73% HP left on average
6
Shadow Venusaur
grassVine Whip
poisonSludgepoisonSludge Bomb
3.522
100%5.5 s
1.0 charged
72% HP left on average
7
Reshiram
fireFire Fang
fireOverheatfireFusion Flare
3.392
100%6.0 s
0.0 charged
71% HP left on average
8
Roserade
poisonPoison Sting
fireWeather Ball (Fire)poisonSludge Bomb
3.350
100%4.5 s
1.0 charged
70% HP left on average
9
Galarian Stunfisk
groundMud Shot
rockRock SlidegroundEarthquake
3.190
100%8.5 s
2.0 charged
69% HP left on average
10
Cetitan
icePowder Snow
iceAvalancheiceIcicle Spear
3.178
100%5.5 s
1.0 charged
69% HP left on average
11
Kartana
bugFury Cutter
bugX-ScissorgrassLeaf Blade
3.025
100%5.0 s
1.0 charged
67% HP left on average
12
Shadow Electivire
electricThunder Shock
fireFlamethrowerelectricWild Charge
2.962
100%5.5 s
1.0 charged
66% HP left on average
13
Steelix
dragonDragon Tail
groundEarthquakedarkCrunch
2.962
100%9.5 s
2.0 charged
66% HP left on average
14
Rhyperior
rockSmack Down
rockRock WreckerrockStone Edge
2.958
100%7.0 s
1.0 charged
66% HP left on average
15
Zygarde (Fifty Percent)
dragonDragon Tail
groundEarthquakedragonOutrage
2.941
100%7.5 s
2.0 charged
66% HP left on average
16
Marshadow
ghostShadow Claw
rockRock SlidefireFire Punch
2.917
100%5.5 s
1.0 charged
66% HP left on average
17
Zapdos
electricThunder Shock
fireHeat WaverockAncient Power
2.823
100%5.5 s
1.0 charged
65% HP left on average
18
Centiskorch
fireEmber
fireHeat WavebugBug Buzz
2.625
100%5.5 s
1.0 charged
62% HP left on average
19
Clodsire
poisonPoison Sting
rockStone EdgegroundEarthquake
2.614
100%7.5 s
2.0 charged
62% HP left on average
20
Shadow Steelix
dragonDragon Tail
groundEarthquakedarkCrunch
2.610
100%9.5 s
2.0 charged
62% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.