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PoGoBud

Shadow Magnemite counters

electricsteelElectric-type Female Grunt ยท slot 2Grunt
CP
2,937
Attack
307.4
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
65

You 1 shield, Rocket 0. Grunts never shield.

Best counters against Volt Switch / Thunderbolt

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Magnemite
#PokemonMovesPowerWinsTimeResult
1
Shadow Nidoqueen
groundMud-Slap
groundEarthquakegroundEarth Power
10.000
100%3.0 s
0.0 charged
93% HP left on average
2
Golem
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%3.0 s
0.0 charged
94% HP left on average
3
Shadow Golem
groundMud-Slap
groundEarthquakerockStone Edge
10.000
100%3.0 s
0.0 charged
93% HP left on average
4
Rhydon
groundMud-Slap
groundEarthquakewaterSurf
10.000
100%3.0 s
0.0 charged
94% HP left on average
5
Shadow Rhydon
groundMud-Slap
groundEarthquakewaterSurf
10.000
100%3.0 s
0.0 charged
93% HP left on average
6
Donphan
groundMud-Slap
groundEarthquakenormalBody Slam
10.000
100%3.0 s
0.0 charged
94% HP left on average
7
Shadow Donphan
groundMud-Slap
groundEarthquakenormalBody Slam
10.000
100%3.0 s
0.0 charged
93% HP left on average
8
Torterra
groundMud-Slap
groundEarthquakegroundSand Tomb
10.000
100%3.0 s
0.0 charged
96% HP left on average
9
Shadow Torterra
groundMud-Slap
groundEarthquakegroundSand Tomb
10.000
100%3.0 s
0.0 charged
96% HP left on average
10
Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%3.0 s
0.0 charged
95% HP left on average
11
Shadow Rhyperior
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%3.0 s
0.0 charged
94% HP left on average
12
Mamoswine
groundMud-Slap
groundHigh HorsepowergroundBulldoze
10.000
100%3.0 s
0.0 charged
94% HP left on average
13
Shadow Mamoswine
groundMud-Slap
groundHigh HorsepowergroundBulldoze
10.000
100%3.0 s
0.0 charged
93% HP left on average
14
Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%3.0 s
0.0 charged
93% HP left on average
15
Shadow Excadrill
groundMud-Slap
groundEarthquakegroundDrill Run
10.000
100%3.0 s
0.0 charged
92% HP left on average
16
Krookodile
groundMud-Slap
groundEarthquakegroundSand Tomb
10.000
100%3.0 s
0.0 charged
93% HP left on average
17
Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
10.000
100%3.0 s
0.0 charged
93% HP left on average
18
Shadow Golurk
groundMud-Slap
groundEarth PowerfightingDynamic Punch
10.000
100%3.0 s
0.0 charged
91% HP left on average
19
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
10.000
100%3.0 s
0.0 charged
90% HP left on average
20
Mudsdale
groundMud-Slap
groundEarthquakegroundBulldoze
10.000
100%3.0 s
0.0 charged
94% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.