Shadow Magnemite counters
electricsteelElectric-type Female Grunt ยท slot 2Grunt
CP
2,937
Attack
307.4
x1.2 Shadow
Defense
138.8
x0.83 Shadow
HP
65
You 1 shield, Rocket 0. Grunts never shield.
Its movesetAny of 12 (averaged)Spark / DischargeThunder Shock / DischargeVolt Switch / DischargeMetal Sound / DischargeSpark / Magnet BombThunder Shock / Magnet BombVolt Switch / Magnet BombMetal Sound / Magnet BombSpark / ThunderboltThunder Shock / ThunderboltVolt Switch / ThunderboltMetal Sound / Thunderbolt
Best counters against Volt Switch / Discharge
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | groundMud-Slap groundEarthquakegroundEarth Power | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 2 | groundMud-Slap groundEarthquakerockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 3 | groundMud-Slap groundEarthquakerockStone Edge | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 4 | groundMud-Slap groundEarthquakewaterSurf | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 5 | groundMud-Slap groundEarthquakewaterSurf | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 6 | groundMud-Slap groundEarthquakenormalBody Slam | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 7 | groundMud-Slap groundEarthquakenormalBody Slam | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegroundSand Tomb | 10.000 | 100% | 3.0 s 0.0 charged | 96% HP left on average | |
| 9 | groundMud-Slap groundEarthquakegroundSand Tomb | 10.000 | 100% | 3.0 s 0.0 charged | 96% HP left on average | |
| 10 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 3.0 s 0.0 charged | 95% HP left on average | |
| 11 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 12 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average | |
| 13 | groundMud-Slap groundHigh HorsepowergroundBulldoze | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 14 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegroundDrill Run | 10.000 | 100% | 3.0 s 0.0 charged | 92% HP left on average | |
| 16 | groundMud-Slap groundEarthquakegroundSand Tomb | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 17 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 10.000 | 100% | 3.0 s 0.0 charged | 93% HP left on average | |
| 18 | groundMud-Slap groundEarth PowerfightingDynamic Punch | 10.000 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 19 | fireFire Fang fireOverheatfireFusion Flare | 10.000 | 100% | 3.0 s 0.0 charged | 90% HP left on average | |
| 20 | groundMud-Slap groundEarthquakegroundBulldoze | 10.000 | 100% | 3.0 s 0.0 charged | 94% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.