Shadow Sneasel counters
darkiceDark-type Female Grunt ยท slot 2Grunt
CP
4,416
Attack
348.5
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Ice Shard / Avalanche
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 7.846 | 100% | 4.5 s 1.0 charged | 87% HP left on average | |
| 2 | steelMetal Sound steelFlash CannonwaterHydro Cannon | 6.458 | 100% | 5.5 s 1.0 charged | 85% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.939 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 4 | fightingLow Kick fightingFocus BlastbugX-Scissor | 4.861 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 5 | icePowder Snow waterWater PulsegroundEarthquake | 4.700 | 100% | 7.5 s 1.0 charged | 79% HP left on average | |
| 6 | fireFire Spin fireFire BlaststeelIron Head | 4.657 | 100% | 7.5 s 0.0 charged | 79% HP left on average | |
| 7 | icePowder Snow fightingSuperpowersteelHeavy Slam | 4.632 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 8 | waterWater Gun waterSparkling AriawaterHydro Pump | 4.630 | 100% | 8.0 s 2.0 charged | 78% HP left on average | |
| 9 | bugBug Bite fireFire BlaststeelIron Head | 4.528 | 100% | 6.5 s 0.0 charged | 78% HP left on average | |
| 10 | icePowder Snow steelGyro BallgroundDrill Run | 4.469 | 100% | 7.5 s 1.0 charged | 78% HP left on average | |
| 11 | bugFury Cutter bugX-ScissorwaterAqua Jet | 4.333 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 12 | fireIncinerate fireOverheatwaterHydro Pump | 4.257 | 100% | 7.5 s 0.0 charged | 77% HP left on average | |
| 13 | icePowder Snow rockRock SlideiceBlizzard | 4.225 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 14 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 4.194 | 100% | 7.5 s 1.0 charged | 76% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.179 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 16 | waterWater Gun waterSparkling AriawaterHydro Pump | 4.176 | 100% | 8.0 s 2.0 charged | 76% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingDynamic Punch | 4.167 | 100% | 5.0 s 0.0 charged | 76% HP left on average | |
| 18 | waterWaterfall waterWater PulsegroundEarthquake | 4.087 | 100% | 8.0 s 2.0 charged | 76% HP left on average | |
| 19 | steelMetal Claw steelGyro BallgroundDrill Run | 3.972 | 100% | 6.5 s 1.0 charged | 75% HP left on average | |
| 20 | bugFury Cutter fightingCross ChoprockStone Edge | 3.861 | 100% | 5.0 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.