Shadow Sneasel counters
darkiceDark-type Female Grunt ยท slot 2Grunt
CP
4,416
Attack
348.5
x1.2 Shadow
Defense
164.5
x0.83 Shadow
HP
97
You 1 shield, Rocket 0. Grunts never shield.
Best counters against Feint Attack / Foul Play
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingDynamic Punch | 5.833 | 100% | 5.0 s 0.0 charged | 83% HP left on average | |
| 2 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.821 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 5.821 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatsteelIron Head | 4.829 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 5 | fightingLow Kick fairyPlay RoughfightingPower-Up Punch | 4.829 | 100% | 5.5 s 1.0 charged | 79% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.528 | 100% | 5.0 s 1.0 charged | 78% HP left on average | |
| 7 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 4.525 | 100% | 4.5 s 0.0 charged | 78% HP left on average | |
| 8 | fightingLow Kick fightingFocus BlastbugX-Scissor | 4.375 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 9 | fightingCounter fightingUpper HandfightingPower-Up Punch | 4.333 | 100% | 6.5 s 1.0 charged | 77% HP left on average | |
| 10 | fightingCounter fightingSuperpowerbugLunge | 4.225 | 100% | 5.0 s 0.0 charged | 76% HP left on average | |
| 11 | fightingKarate Chop fightingClose CombatsteelIron Head | 4.225 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 12 | fairyFairy Wind fairyMoonblastfairyDisarming Voice | 4.200 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 13 | steelMetal Sound fightingClose CombatfightingUpper Hand | 4.086 | 100% | 5.5 s 1.0 charged | 76% HP left on average | |
| 14 | fightingKarate Chop fightingClose CombatfightingCross Chop | 4.050 | 100% | 4.5 s 1.0 charged | 75% HP left on average | |
| 15 | fightingLow Kick fightingFocus BlastfightingBrick Break | 4.020 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 16 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.000 | 100% | 5.5 s 1.0 charged | 75% HP left on average | |
| 17 | fightingCounter fightingClose CombatfightingDynamic Punch | 3.889 | 100% | 5.0 s 0.0 charged | 74% HP left on average | |
| 18 | flyingWing Attack flyingBrave BirdrockAncient Power | 3.857 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 19 | fightingCounter fightingDynamic PunchfightingFocus Blast | 3.771 | 100% | 4.0 s 0.0 charged | 73% HP left on average | |
| 20 | grassVine Whip grassPower WhipgrassEnergy Ball | 3.771 | 100% | 6.5 s 1.0 charged | 73% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.