Shadow Absol counters
darkDark-type Female Grunt ยท slot 2Grunt
CP
5,427
Attack
445.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
107
You 2 shields, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingLow Kick fightingFocus BlastbugX-Scissor | 8.938 | 100% | 5.5 s 1.1 charged | 91% HP left on average | |
| 2 | electricThunder Shock fightingSuperpowersteelDouble Iron Bash | 8.814 | 100% | 4.5 s 1.0 charged | 89% HP left on average | |
| 3 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 8.370 | 100% | 5.0 s 1.0 charged | 88% HP left on average | |
| 4 | dragonDragon Breath rockStone EdgedarkBrutal Swing | 8.169 | 100% | 5.8 s 1.1 charged | 87% HP left on average | |
| 5 | grassVine Whip grassPower WhipgrassEnergy Ball | 8.024 | 100% | 6.5 s 1.3 charged | 87% HP left on average | |
| 6 | bugFury Cutter fightingSacred SwordbugX-Scissor | 7.292 | 100% | 5.0 s 1.0 charged | 86% HP left on average | |
| 7 | flyingPeck fightingSuperpowernormalHyper Beam | 6.878 | 100% | 5.5 s 1.1 charged | 82% HP left on average | |
| 8 | fightingCounter fightingClose CombatfightingDynamic Punch | 6.668 | 100% | 6.0 s 0.1 charged | 84% HP left on average | |
| 9 | fightingCounter fightingCross ChopnormalHyper Beam | 6.638 | 100% | 6.5 s 1.3 charged | 84% HP left on average | |
| 10 | flyingPeck fightingSuperpowernormalHyper Beam | 6.565 | 100% | 5.5 s 1.1 charged | 80% HP left on average | |
| 11 | fightingLow Kick fairyPlay RoughdarkDark Pulse | 6.372 | 100% | 6.5 s 1.3 charged | 84% HP left on average | |
| 12 | dragonDragon Breath dragonDragon PulseflyingFly | 6.296 | 100% | 6.6 s 1.3 charged | 83% HP left on average | |
| 13 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 6.250 | 100% | 5.0 s 1.0 charged | 83% HP left on average | |
| 14 | groundMud-Slap groundEarthquakefightingBrick Break | 6.188 | 100% | 6.5 s 1.3 charged | 83% HP left on average | |
| 15 | dragonDragon Tail dragonDragon ClawpoisonSludge Bomb | 6.097 | 100% | 8.2 s 2.0 charged | 83% HP left on average | |
| 16 | fightingCounter fightingCross ChopnormalHyper Beam | 6.086 | 100% | 6.5 s 1.3 charged | 82% HP left on average | |
| 17 | steelMetal Claw fightingFocus BlastbugX-Scissor | 5.942 | 100% | 6.5 s 1.3 charged | 81% HP left on average | |
| 18 | waterWater Shuriken waterHydro CannonwaterHydro Pump | 5.833 | 100% | 5.0 s 1.0 charged | 81% HP left on average | |
| 19 | bugFury Cutter steelMeteor MashsteelFlash Cannon | 5.746 | 100% | 6.6 s 1.3 charged | 72% HP left on average | |
| 20 | psychicPsycho Cut fairyMoonblastgrassGrass Knot | 5.445 | 100% | 6.5 s 1.3 charged | 79% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.