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PoGoBud

Shadow Absol counters

darkDark-type Female Grunt ยท slot 2Grunt
CP
5,427
Attack
445.1
x1.2 Shadow
Defense
137.8
x0.83 Shadow
HP
107

You 1 shield, Rocket 0. Grunts never shield.

Best counters, averaged over every moveset

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Absol
#PokemonMovesPowerWinsTimeResult
1
Kingambit
fightingLow Kick
fightingFocus BlastbugX-Scissor
8.938
100%5.5 s
1.1 charged
91% HP left on average
2
Melmetal
electricThunder Shock
fightingSuperpowersteelDouble Iron Bash
8.814
100%4.5 s
1.0 charged
89% HP left on average
3
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
8.370
100%5.0 s
1.0 charged
88% HP left on average
4
Shadow Tyranitar
dragonDragon Breath
rockStone EdgedarkBrutal Swing
8.169
100%5.8 s
1.1 charged
88% HP left on average
5
Zarude
grassVine Whip
grassPower WhipgrassEnergy Ball
8.024
100%6.5 s
1.3 charged
87% HP left on average
6
Hisuian Samurott
bugFury Cutter
fightingSacred SwordbugX-Scissor
7.292
100%5.0 s
1.0 charged
86% HP left on average
7
Malamar
flyingPeck
fightingSuperpowernormalHyper Beam
6.878
100%5.5 s
1.1 charged
82% HP left on average
8
Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
6.638
100%6.5 s
1.3 charged
85% HP left on average
9
Shadow Malamar
flyingPeck
fightingSuperpowernormalHyper Beam
6.565
100%5.5 s
1.1 charged
80% HP left on average
10
Grimmsnarl
fightingLow Kick
fairyPlay RoughdarkDark Pulse
6.372
100%6.5 s
1.3 charged
84% HP left on average
11
Hydreigon
dragonDragon Breath
dragonDragon PulseflyingFly
6.296
100%6.6 s
1.3 charged
83% HP left on average
12
Greninja
waterWater Shuriken
waterHydro CannonwaterHydro Pump
6.250
100%5.0 s
1.0 charged
83% HP left on average
13
Krookodile
groundMud-Slap
groundEarthquakefightingBrick Break
6.188
100%6.5 s
1.3 charged
83% HP left on average
14
Guzzlord
dragonDragon Tail
dragonDragon ClawpoisonSludge Bomb
6.097
100%8.2 s
2.0 charged
83% HP left on average
15
Shadow Obstagoon
fightingCounter
fightingCross ChopnormalHyper Beam
6.086
100%6.5 s
1.3 charged
82% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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