Shadow Houndour counters
darkfireDark-type Female Grunt ยท slot 2Grunt
CP
2,642
Attack
284.8
x1.2 Shadow
Defense
99.7
x0.83 Shadow
HP
86
You 1 shield, Rocket 0. Grunts never shield.
Best counters, averaged over every moveset
Level 50, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | rockSmack Down rockStone EdgedarkBrutal Swing | 9.786 | 100% | 3.0 s 0.0 charged | 91% HP left on average | |
| 2 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 9.286 | 100% | 3.0 s 0.0 charged | 89% HP left on average | |
| 3 | rockSmack Down rockStone EdgedarkBrutal Swing | 9.188 | 100% | 4.5 s 0.0 charged | 90% HP left on average | |
| 4 | rockSmack Down fightingClose CombatfightingSacred Sword | 8.917 | 100% | 4.5 s 0.0 charged | 89% HP left on average | |
| 5 | fightingCounter fightingClose CombatfightingDynamic Punch | 8.589 | 100% | 4.0 s 0.0 charged | 89% HP left on average | |
| 6 | fightingCounter fightingClose CombatfightingDynamic Punch | 8.589 | 100% | 4.0 s 0.0 charged | 88% HP left on average | |
| 7 | waterWaterfall waterHydro CannonwaterSparkling Aria | 8.583 | 100% | 4.5 s 0.0 charged | 88% HP left on average | |
| 8 | groundMud-Slap rockRock WreckergroundEarthquake | 8.097 | 100% | 3.0 s 0.0 charged | 89% HP left on average | |
| 9 | waterWater Gun waterHydro PumpwaterSurf | 8.078 | 100% | 5.5 s 0.3 charged | 87% HP left on average | |
| 10 | waterWaterfall waterOrigin PulsewaterHydro Pump | 8.067 | 100% | 3.0 s 0.0 charged | 89% HP left on average | |
| 11 | fightingKarate Chop fightingClose CombatdarkNight Slash | 7.881 | 100% | 4.5 s 1.0 charged | 87% HP left on average | |
| 12 | fightingLow Kick fightingClose CombatfightingSecret Sword | 7.833 | 100% | 5.0 s 0.0 charged | 87% HP left on average | |
| 13 | fightingCounter fightingDynamic PunchwaterHydro Pump | 7.750 | 100% | 5.0 s 0.0 charged | 87% HP left on average | |
| 14 | fightingForce Palm fightingDynamic PunchfightingFocus Blast | 7.704 | 100% | 3.0 s 0.0 charged | 87% HP left on average | |
| 15 | fightingCounter fightingClose CombatrockRock Slide | 7.529 | 100% | 3.0 s 0.0 charged | 86% HP left on average | |
| 16 | rockRock Throw rockPower GemrockRock Slide | 7.408 | 100% | 5.0 s 0.0 charged | 86% HP left on average | |
| 17 | fightingForce Palm fightingClose CombatfightingSuperpower | 7.389 | 100% | 3.0 s 0.0 charged | 86% HP left on average | |
| 18 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.311 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 19 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 7.311 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 20 | fightingCounter fightingClose CombatflyingBrave Bird | 7.196 | 100% | 4.0 s 0.0 charged | 86% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.