Shadow Tyranitar counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Breath / Stone Edge
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyGeomancy fightingClose CombatfairyMoonblast | 5.722 | 100% | 6.5 s 1.0 charged | 83% HP left on average | |
| 2 | waterWaterfall waterHydro CannonfairyMoonblast | 4.500 | 100% | 6.5 s 1.0 charged | 78% HP left on average | |
| 3 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 4.400 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 4 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 4.250 | 100% | 6.5 s 1.0 charged | 76% HP left on average | |
| 5 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.687 | 100% | 6.5 s 1.0 charged | 73% HP left on average | |
| 6 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.810 | 100% | 5.0 s 1.0 charged | 64% HP left on average | |
| 7 | psychicPsywave fightingSuperpowergroundEarthquake | 2.720 | 100% | 5.5 s 1.0 charged | 63% HP left on average | |
| 8 | icePowder Snow fightingSuperpowericeAvalanche | 2.600 | 100% | 5.5 s 1.0 charged | 62% HP left on average | |
| 9 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.529 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 10 | electricThunder Shock fightingAura SphereelectricWild Charge | 2.500 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 11 | groundMud-Slap fightingSuperpowergroundEarthquake | 2.500 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 12 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.471 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.458 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 14 | bugFury Cutter steelIron HeadbugX-Scissor | 2.450 | 100% | 5.5 s 1.0 charged | 59% HP left on average | |
| 15 | groundMud-Slap groundEarthquakegroundDrill Run | 2.417 | 100% | 6.5 s 1.0 charged | 59% HP left on average | |
| 16 | waterWaterfall waterHydro CannonwaterHydro Pump | 2.319 | 100% | 6.5 s 1.0 charged | 57% HP left on average | |
| 17 | grassMagical Leaf fightingAura SpheregrassLeaf Storm | 2.250 | 100% | 6.5 s 1.0 charged | 56% HP left on average | |
| 18 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.170 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 19 | groundMud Shot fightingSuperpowergroundEarthquake | 2.163 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 20 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.163 | 100% | 5.5 s 1.0 charged | 54% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.