Shadow Tyranitar counters
rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bite / Brutal Swing
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingCounter fightingClose CombatfightingBrick Break | 1.835 | 100% | 8.0 s 2.0 charged | 46% HP left on average | |
| 2 | fightingCounter fightingUpper HandfightingPower-Up Punch | 1.795 | 100% | 8.0 s 2.0 charged | 44% HP left on average | |
| 3 | fightingKarate Chop fightingClose CombatsteelIron Head | 1.750 | 100% | 6.0 s 2.0 charged | 43% HP left on average | |
| 4 | fightingDouble Kick fightingSacred SwordsteelIron Head | 1.595 | 100% | 6.5 s 2.0 charged | 37% HP left on average | |
| 5 | fightingDouble Kick fightingSacred SwordgrassLeaf Blade | 1.595 | 100% | 6.5 s 2.0 charged | 37% HP left on average | |
| 6 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.567 | 100% | 8.0 s 2.0 charged | 36% HP left on average | |
| 7 | fightingLow Kick fairyPlay RoughfairyDraining Kiss | 1.529 | 100% | 8.0 s 2.0 charged | 35% HP left on average | |
| 8 | steelMetal Sound fightingClose CombatfightingUpper Hand | 1.467 | 100% | 6.0 s 2.0 charged | 32% HP left on average | |
| 9 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.441 | 100% | 7.0 s 2.0 charged | 31% HP left on average | |
| 10 | fightingKarate Chop fightingClose CombatsteelIron Head | 1.422 | 100% | 6.0 s 2.0 charged | 30% HP left on average | |
| 11 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.413 | 100% | 8.0 s 2.0 charged | 29% HP left on average | |
| 12 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.393 | 100% | 8.0 s 2.0 charged | 28% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.373 | 100% | 6.0 s 2.0 charged | 27% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.351 | 100% | 5.0 s 2.0 charged | 26% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.351 | 100% | 6.0 s 2.0 charged | 26% HP left on average | |
| 16 | fightingLow Kick fightingFocus BlaststeelIron Head | 1.322 | 100% | 8.0 s 2.0 charged | 24% HP left on average | |
| 17 | poisonPoison Jab fightingSuperpowerbugLunge | 1.319 | 100% | 7.0 s 2.0 charged | 24% HP left on average | |
| 18 | dragonDragon Tail groundEarthquakegroundBulldoze | 1.307 | 100% | 10.0 s 2.0 charged | 24% HP left on average | |
| 19 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 1.269 | 100% | 6.0 s 2.0 charged | 21% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatflyingBrave Bird | 1.241 | 100% | 7.0 s 2.0 charged | 19% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.