Shadow Tyranitar counters
rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Breath / Brutal Swing
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.567 | 100% | 8.0 s 2.0 charged | 36% HP left on average | |
| 2 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.567 | 100% | 8.0 s 2.0 charged | 36% HP left on average | |
| 3 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.561 | 100% | 7.0 s 2.0 charged | 36% HP left on average | |
| 4 | fightingDouble Kick fightingSacred SwordsteelIron Head | 1.463 | 100% | 6.5 s 2.0 charged | 32% HP left on average | |
| 5 | fightingLow Kick fairyPlay RoughfairyDraining Kiss | 1.379 | 100% | 8.0 s 2.0 charged | 27% HP left on average | |
| 6 | fairyCharm fightingAura SpherefairyDazzling Gleam | 1.323 | 100% | 8.5 s 2.0 charged | 24% HP left on average | |
| 7 | waterWaterfall waterHydro CannonfairyMoonblast | 1.276 | 100% | 7.0 s 2.0 charged | 22% HP left on average | |
| 8 | fightingDouble Kick fightingSacred SwordgrassLeaf Blade | 1.255 | 100% | 6.5 s 2.0 charged | 20% HP left on average | |
| 9 | fairyFairy Wind fairyMoonblastfairyDazzling Gleam | 1.234 | 100% | 7.0 s 2.0 charged | 19% HP left on average | |
| 10 | fightingLow Kick fightingFocus BlaststeelIron Head | 1.212 | 100% | 8.0 s 2.0 charged | 17% HP left on average | |
| 11 | waterWater Gun fairyMoonblastwaterHydro Pump | 1.205 | 100% | 9.5 s 2.0 charged | 17% HP left on average | |
| 12 | fightingKarate Chop fightingClose CombatsteelIron Head | 1.152 | 100% | 6.0 s 2.0 charged | 13% HP left on average | |
| 13 | grassBullet Seed grassSolar BeambugMegahorn | 1.148 | 100% | 8.5 s 2.0 charged | 13% HP left on average | |
| 14 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 1.131 | 100% | 6.0 s 2.0 charged | 12% HP left on average | |
| 15 | fightingCounter fightingClose CombatfightingBrick Break | 1.125 | 100% | 8.0 s 2.0 charged | 11% HP left on average | |
| 16 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.120 | 100% | 5.0 s 2.0 charged | 11% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.120 | 100% | 6.0 s 2.0 charged | 11% HP left on average | |
| 18 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 1.106 | 100% | 6.0 s 2.0 charged | 10% HP left on average | |
| 19 | grassVine Whip grassPower WhipgrassEnergy Ball | 1.102 | 100% | 8.0 s 2.0 charged | 9% HP left on average | |
| 20 | poisonPoison Jab fightingSuperpowerbugLunge | 1.064 | 100% | 7.0 s 2.0 charged | 6% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.