Shadow Tyranitar counters
rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bite / Crunch
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingKarate Chop fightingClose CombatsteelIron Head | 6.067 | 100% | 5.5 s 1.0 charged | 84% HP left on average | |
| 2 | steelMetal Sound fightingClose CombatfightingUpper Hand | 5.133 | 100% | 5.5 s 1.0 charged | 81% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 4.917 | 100% | 5.0 s 1.0 charged | 80% HP left on average | |
| 4 | fightingLow Kick fightingClose CombatfightingSecret Sword | 4.425 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 4.340 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 6 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.325 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 7 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 4.325 | 100% | 5.5 s 1.0 charged | 77% HP left on average | |
| 8 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 3.667 | 100% | 5.5 s 1.0 charged | 73% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 3.617 | 100% | 5.5 s 1.0 charged | 72% HP left on average | |
| 10 | psychicPsywave fightingSuperpowergroundEarthquake | 3.400 | 100% | 5.5 s 1.0 charged | 71% HP left on average | |
| 11 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 3.360 | 100% | 5.5 s 1.0 charged | 70% HP left on average | |
| 12 | icePowder Snow fightingSuperpowericeAvalanche | 3.178 | 100% | 5.5 s 1.0 charged | 69% HP left on average | |
| 13 | fightingLow Kick fightingFlying PressbugX-Scissor | 3.160 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 14 | fightingLow Kick fightingFocus BlastfightingBrick Break | 3.080 | 100% | 5.5 s 1.0 charged | 68% HP left on average | |
| 15 | fightingLow Kick fightingClose CombatfightingBrick Break | 3.000 | 100% | 5.5 s 1.0 charged | 67% HP left on average | |
| 16 | fightingLow Kick fightingClose CombatfightingBrick Break | 2.940 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 17 | groundMud Shot fightingSuperpowergroundEarthquake | 2.883 | 100% | 5.5 s 1.0 charged | 65% HP left on average | |
| 18 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 2.800 | 100% | 5.5 s 1.0 charged | 64% HP left on average | |
| 19 | fightingLow Kick fightingFocus BlastfightingBrick Break | 2.567 | 100% | 5.5 s 1.0 charged | 61% HP left on average | |
| 20 | fightingLow Kick fightingClose CombatfightingSacred Sword | 2.417 | 100% | 5.5 s 1.0 charged | 59% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.