Shadow Gallade counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | ghostShadow Claw ghostShadow BallfairyMoonblast | 2.470 | 94% | 7.4 s 1.4 charged | 47% HP left on average | |
| 2 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 2.159 | 75% | 6.4 s 1.3 charged | 38% HP left on average | |
| 3 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 2.013 | 94% | 7.5 s 1.4 charged | 42% HP left on average | |
| 4 | electricThunder Shock flyingDrill PeckelectricZap Cannon | 1.918 | 94% | 5.5 s 1.3 charged | 42% HP left on average | |
| 5 | flyingWing Attack flyingBrave BirdflyingFly | 1.869 | 81% | 6.4 s 1.3 charged | 29% HP left on average | |
| 6 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 1.753 | 75% | 7.1 s 1.4 charged | 32% HP left on average | |
| 7 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 1.735 | 63% | 6.2 s 1.1 charged | 32% HP left on average | |
| 8 | ghostHex ghostShadow BallfairyDazzling Gleam | 1.714 | 75% | 6.5 s 1.3 charged | 35% HP left on average | |
| 9 | fireFire Spin steelIron HeadgrassSolar Beam | 1.611 | 75% | 7.7 s 1.5 charged | 28% HP left on average | |
| 10 | dragonDragon Breath dragonDraco MeteorsteelIron Head | 1.442 | 63% | 6.7 s 1.1 charged | 29% HP left on average | |
| 11 | dragonDragon Breath psychicLuster PurgedragonDragon Claw | 1.435 | 81% | 7.0 s 1.3 charged | 21% HP left on average | |
| 12 | dragonDragon Breath darkBrutal SwingdarkCrunch | 1.413 | 19% | 6.1 s 1.2 charged | 14% HP left on average | |
| 13 | ghostShadow Claw fairyDazzling GleamfireOverheat | 1.305 | 75% | 7.2 s 1.4 charged | 24% HP left on average | |
| 14 | bugFury Cutter normalTechno Blast (Normal)steelMagnet Bomb | 1.298 | 50% | 7.1 s 1.4 charged | 23% HP left on average | |
| 15 | bugFury Cutter fireTechno Blast (Fire)steelMagnet Bomb | 1.298 | 50% | 7.1 s 1.4 charged | 23% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.