Shadow Camerupt counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.859 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 2 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.859 | 100% | 5.0 s 1.0 charged | 85% HP left on average | |
| 3 | dragonDragon Breath waterHydro PumpwaterAqua Tail | 7.152 | 100% | 5.0 s 1.0 charged | 82% HP left on average | |
| 4 | dragonDragon Breath waterAqua TaildragonDraco Meteor | 6.957 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 5 | dragonDragon Tail waterSurfwaterAqua Tail | 6.909 | 100% | 5.0 s 1.0 charged | 84% HP left on average | |
| 6 | ghostShadow Claw ghostShadow ForcedragonDragon Claw | 5.958 | 100% | 7.6 s 1.2 charged | 71% HP left on average | |
| 7 | waterWaterfall waterOrigin PulsewaterHydro Pump | 5.593 | 100% | 4.5 s 0.0 charged | 80% HP left on average | |
| 8 | waterWaterfall waterHydro PumpwaterAqua Tail | 5.506 | 100% | 4.5 s 0.0 charged | 82% HP left on average | |
| 9 | dragonDragon Breath ghostShadow ForcedragonDragon Claw | 5.417 | 94% | 7.0 s 1.1 charged | 71% HP left on average | |
| 10 | ghostShadow Claw ghostShadow ForceghostShadow Ball | 5.054 | 94% | 7.4 s 1.2 charged | 66% HP left on average | |
| 11 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 5.040 | 100% | 5.5 s 1.0 charged | 78% HP left on average | |
| 12 | darkBite groundEarthquakegroundBulldoze | 4.961 | 100% | 7.6 s 1.2 charged | 74% HP left on average | |
| 13 | waterWater Gun waterHydro PumpwaterScald | 4.838 | 100% | 6.0 s 0.0 charged | 76% HP left on average | |
| 14 | ghostHex ghostShadow BallfireBlast Burn | 4.354 | 83% | 6.5 s 1.0 charged | 65% HP left on average | |
| 15 | dragonDragon Breath psychicLuster PurgefightingAura Sphere | 4.200 | 100% | 5.5 s 1.0 charged | 74% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.