Shadow Tyranitar counters
rockdarkCliff ยท slot 3Leader
CP
9,103
Attack
482.7
x1.2 Shadow
Defense
241.3
x0.83 Shadow
HP
147
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | electricThunder Shock fightingSuperpowerfightingDynamic Punch | 3.827 | 100% | 5.6 s 1.2 charged | 65% HP left on average | |
| 2 | fightingLow Kick fightingClose CombatfightingSecret Sword | 3.256 | 100% | 5.6 s 1.2 charged | 62% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 3.020 | 100% | 6.6 s 1.3 charged | 57% HP left on average | |
| 4 | fightingKarate Chop fightingClose CombatsteelIron Head | 2.938 | 100% | 5.6 s 1.2 charged | 55% HP left on average | |
| 5 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.781 | 100% | 5.6 s 1.2 charged | 58% HP left on average | |
| 6 | steelMetal Sound fightingClose CombatfightingUpper Hand | 2.745 | 92% | 5.5 s 1.1 charged | 54% HP left on average | |
| 7 | steelMetal Claw steelBehemoth BashfairyMoonblast | 2.727 | 100% | 7.7 s 1.5 charged | 53% HP left on average | |
| 8 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.669 | 100% | 5.0 s 1.2 charged | 52% HP left on average | |
| 9 | fightingLow Kick fightingSuperpowerfightingDrain Punch | 2.595 | 100% | 5.6 s 1.2 charged | 54% HP left on average | |
| 10 | fairyGeomancy fightingClose CombatfairyMoonblast | 2.564 | 100% | 6.6 s 1.3 charged | 43% HP left on average | |
| 11 | psychicPsywave fightingSuperpowergroundEarthquake | 2.485 | 83% | 5.4 s 1.0 charged | 55% HP left on average | |
| 12 | psychicPsycho Cut fightingAura SpheregrassEnergy Ball | 2.466 | 92% | 5.5 s 1.1 charged | 53% HP left on average | |
| 13 | fightingLow Kick fightingSuperpowergrassFrenzy Plant | 2.463 | 92% | 5.5 s 1.1 charged | 52% HP left on average | |
| 14 | fightingLow Kick fightingClose CombatwaterHydro Cannon | 2.459 | 92% | 5.5 s 1.1 charged | 52% HP left on average | |
| 15 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 2.387 | 100% | 6.6 s 1.3 charged | 48% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.