Shadow Gallade counters
You 2 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | psychicExtrasensory flyingAeroblast++flyingFly | 4.599 | 100% | 8.2 s 1.8 charged | 74% HP left on average | |
| 2 | ghostShadow Claw ghostShadow BallfairyMoonblast | 4.444 | 100% | 7.5 s 1.5 charged | 70% HP left on average | |
| 3 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.966 | 100% | 6.5 s 1.3 charged | 68% HP left on average | |
| 4 | flyingWing Attack flyingFlydarkPayback | 3.807 | 100% | 6.5 s 1.3 charged | 58% HP left on average | |
| 5 | fireFire Spin steelIron HeadgrassSolar Beam | 3.726 | 100% | 8.2 s 1.8 charged | 68% HP left on average | |
| 6 | ghostShadow Claw steelSunsteel StrikesteelIron Head | 3.682 | 100% | 7.5 s 1.5 charged | 67% HP left on average | |
| 7 | psychicConfusion fairyDazzling GleamsteelDoom Desire | 3.403 | 100% | 8.4 s 1.9 charged | 62% HP left on average | |
| 8 | steelMetal Sound darkDark PulsesteelIron Head | 3.325 | 75% | 8.6 s 1.6 charged | 46% HP left on average | |
| 9 | ghostShadow Claw ghostShadow ForceghostShadow Sneak | 3.321 | 100% | 7.5 s 1.5 charged | 61% HP left on average | |
| 10 | darkSucker Punch flyingHurricanedarkDark Pulse | 3.282 | 100% | 7.5 s 1.3 charged | 54% HP left on average | |
| 11 | ghostAstonish ghostShadow BalldarkDark Pulse | 3.266 | 75% | 7.7 s 1.4 charged | 47% HP left on average | |
| 12 | ghostShadow Claw steelMeteor MashsteelFlash Cannon | 3.233 | 100% | 6.5 s 1.3 charged | 61% HP left on average | |
| 13 | psychicConfusion fairyMoonblastpsychicFuture Sight | 3.146 | 100% | 8.4 s 1.9 charged | 64% HP left on average | |
| 14 | grassVine Whip grassPower WhipgrassEnergy Ball | 2.926 | 100% | 8.9 s 1.9 charged | 41% HP left on average | |
| 15 | ghostShadow Claw fairyDazzling GleamfireOverheat | 2.850 | 100% | 7.5 s 1.4 charged | 62% HP left on average | |
| 16 | dragonDragon Breath flyingFlydarkDark Pulse | 2.794 | 75% | 6.1 s 1.3 charged | 42% HP left on average | |
| 17 | dragonDragon Breath darkBrutal SwingdarkCrunch | 2.790 | 50% | 6.7 s 1.3 charged | 38% HP left on average | |
| 18 | fireFire Spin fireFire BlaststeelIron Head | 2.789 | 100% | 8.2 s 1.8 charged | 54% HP left on average | |
| 19 | flyingPeck darkFoul PlaynormalHyper Beam | 2.678 | 50% | 9.0 s 1.6 charged | 38% HP left on average | |
| 20 | dragonDragon Breath psychicLuster PurgedragonDragon Claw | 2.660 | 100% | 7.3 s 1.5 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.