Shadow Scizor counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Fury Cutter / X-Scissor
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Fang fireOverheatfireFusion Flare | 2.667 | 100% | 5.0 s 0.0 charged | 63% HP left on average | |
| 2 | fireIncinerate fireOverheatfireFlame Charge | 2.480 | 100% | 5.0 s 0.0 charged | 60% HP left on average | |
| 3 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.898 | 100% | 6.0 s 1.0 charged | 47% HP left on average | |
| 4 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 1.722 | 100% | 4.5 s 1.0 charged | 42% HP left on average | |
| 5 | fireFire Spin fireFire BlastfireMagma Storm | 1.663 | 100% | 7.0 s 2.0 charged | 40% HP left on average | |
| 6 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.606 | 100% | 9.0 s 2.0 charged | 38% HP left on average | |
| 7 | steelMetal Claw fightingClose CombatsteelBehemoth Blade | 1.541 | 100% | 8.0 s 2.0 charged | 35% HP left on average | |
| 8 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.532 | 100% | 6.0 s 1.0 charged | 35% HP left on average | |
| 9 | flyingPeck fireFlamethrowerfightingAura Sphere | 1.505 | 100% | 8.0 s 2.0 charged | 34% HP left on average | |
| 10 | ghostHex fireBlast BurnfireFlamethrower | 1.488 | 100% | 7.0 s 2.0 charged | 33% HP left on average | |
| 11 | ghostShadow Claw fireFire PunchfightingClose Combat | 1.434 | 100% | 5.5 s 2.0 charged | 30% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.417 | 100% | 11.0 s 3.0 charged | 29% HP left on average | |
| 13 | fightingLow Kick flyingBrave BirdfightingClose Combat | 1.385 | 100% | 7.0 s 2.0 charged | 28% HP left on average | |
| 14 | fireFire Spin fireFire BlastfireFlamethrower | 1.381 | 100% | 6.0 s 1.0 charged | 28% HP left on average | |
| 15 | fightingCounter fightingClose CombatghostShadow Ball | 1.372 | 100% | 9.0 s 2.0 charged | 27% HP left on average | |
| 16 | flyingWing Attack fireOverheatfireHeat Wave | 1.350 | 100% | 7.0 s 2.0 charged | 26% HP left on average | |
| 17 | fairyFairy Wind fireMystical FireflyingFly | 1.294 | 100% | 5.5 s 2.0 charged | 23% HP left on average | |
| 18 | fightingLow Kick fightingClose CombatghostShadow Ball | 1.279 | 100% | 7.0 s 2.0 charged | 22% HP left on average | |
| 19 | fireIncinerate fireHeat WavefireFlamethrower | 1.265 | 100% | 6.0 s 1.0 charged | 21% HP left on average | |
| 20 | ghostAstonish ghostShadow BallfightingFocus Blast | 1.225 | 100% | 8.5 s 2.0 charged | 18% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.