Shadow Scizor counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / X-Scissor
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireFlamethrower | 3.019 | 100% | 6.0 s 0.0 charged | 67% HP left on average | |
| 2 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.492 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 3 | fireEmber fireHeat WavedarkCrunch | 2.333 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 4 | fireFire Fang fireOverheatfireFusion Flare | 2.286 | 100% | 5.0 s 0.0 charged | 56% HP left on average | |
| 5 | fireFire Fang fireOverheatfireFusion Flare | 2.222 | 100% | 6.0 s 0.0 charged | 55% HP left on average | |
| 6 | fireEmber fireBlast BurnfireHeat Wave | 2.089 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 7 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.025 | 100% | 5.5 s 1.0 charged | 51% HP left on average | |
| 8 | fireEmber fireOverheatfireFire Punch | 2.000 | 100% | 5.5 s 1.0 charged | 50% HP left on average | |
| 9 | fireFire Fang fireOverheatfireFire Blast | 1.902 | 100% | 6.0 s 0.0 charged | 47% HP left on average | |
| 10 | groundMud Shot fireFire BlastfireFire Punch | 1.882 | 100% | 5.5 s 1.0 charged | 47% HP left on average | |
| 11 | fireEmber fireBlast BurnfireHeat Wave | 1.709 | 100% | 5.5 s 1.0 charged | 41% HP left on average | |
| 12 | fireFire Spin fireOverheatfireFire Blast | 1.688 | 100% | 6.0 s 0.0 charged | 41% HP left on average | |
| 13 | fightingKarate Chop fireFire BlastfireFire Punch | 1.682 | 100% | 5.5 s 1.0 charged | 41% HP left on average | |
| 14 | fireFire Fang fireFire BlastfireFlamethrower | 1.588 | 100% | 6.0 s 0.0 charged | 37% HP left on average | |
| 15 | fireIncinerate fireOverheatfireFlame Charge | 1.550 | 100% | 5.0 s 0.0 charged | 35% HP left on average | |
| 16 | groundMud Shot fireFire BlastfireFire Punch | 1.524 | 100% | 5.5 s 1.0 charged | 34% HP left on average | |
| 17 | fireFire Spin fireFire BlastfireFlamethrower | 1.523 | 100% | 7.0 s 1.0 charged | 34% HP left on average | |
| 18 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 1.476 | 100% | 4.5 s 1.0 charged | 32% HP left on average | |
| 19 | fireIncinerate fireMind BlownfireOverheat | 1.425 | 100% | 5.5 s 1.0 charged | 30% HP left on average | |
| 20 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.415 | 100% | 7.0 s 1.0 charged | 29% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.