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PoGoBud

Shadow Scizor counters

bugsteelArlo ยท slot 3Leader
CP
7,115
Attack
455.4
x1.2 Shadow
Defense
212.9
x0.83 Shadow
HP
114

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Bullet Punch / Night Slash

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Scizor
#PokemonMovesPowerWinsTimeResult
1
Incineroar
fightingDouble Kick
fireBlast BurnfireBlaze Kick
3.018
100%5.0 s
1.0 charged
67% HP left on average
2
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
2.286
100%5.0 s
0.0 charged
56% HP left on average
3
Shadow Blaziken
fireEmber
fireOverheatfireBlaze Kick
1.863
100%4.5 s
1.0 charged
46% HP left on average
4
Shadow Chandelure
fireIncinerate
fireOverheatfireFlame Charge
1.550
100%5.0 s
0.0 charged
35% HP left on average
5
Roserade
poisonPoison Sting
fireWeather Ball (Fire)grassLeaf Storm
1.476
100%4.5 s
1.0 charged
32% HP left on average
6
Zamazenta (Crowned Shield)
iceIce Fang
fightingClose CombatsteelBehemoth Bash
1.336
100%8.5 s
2.0 charged
25% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.173
100%6.5 s
2.0 charged
15% HP left on average
8
Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.160
100%6.0 s
1.0 charged
14% HP left on average
9
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.148
100%6.5 s
2.0 charged
13% HP left on average
10
Volcanion
fireIncinerate
fireOverheatwaterHydro Pump
1.057
100%6.0 s
1.0 charged
5% HP left on average
11
Kingambit
darkSnarl
darkDark PulsefightingFocus Blast
1.054
100%10.0 s
2.0 charged
5% HP left on average
12
Zygarde (Complete)
darkBite
groundEarthquakegroundBulldoze
1.050
100%11.0 s
2.0 charged
5% HP left on average
13
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.006
100%11.0 s
3.0 charged
1% HP left on average
14
Shadow Darmanitan (Standard)
fireIncinerate
fireOverheatfightingFocus Blast
0.965
0%5.5 s
1.0 charged
0% HP left on average
15
Blacephalon
fireIncinerate
fireMind BlownfireOverheat
0.965
0%5.5 s
1.0 charged
0% HP left on average
16
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
0.895
0%5.5 s
1.0 charged
0% HP left on average
17
Castform (Sunny)
fireEmber
fireFire BlastfireWeather Ball (Fire)
0.886
0%5.5 s
2.0 charged
0% HP left on average
18
Shadow Arcanine
fireFire Fang
fireFire BlastfireFlamethrower
0.877
0%5.5 s
1.0 charged
0% HP left on average
19
Shadow Entei
fireFire Fang
fireOverheatfireFire Blast
0.877
0%5.5 s
1.0 charged
0% HP left on average
20
Shadow Salamence
fireFire Fang
fireFire BlastflyingFly
0.877
0%5.5 s
1.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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