Shadow Scizor counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Night Slash
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fightingDouble Kick fireBlast BurnfireBlaze Kick | 3.018 | 100% | 5.0 s 1.0 charged | 67% HP left on average | |
| 2 | fireFire Fang fireOverheatfireFusion Flare | 2.286 | 100% | 5.0 s 0.0 charged | 56% HP left on average | |
| 3 | fireEmber fireOverheatfireBlaze Kick | 1.863 | 100% | 4.5 s 1.0 charged | 46% HP left on average | |
| 4 | fireIncinerate fireOverheatfireFlame Charge | 1.550 | 100% | 5.0 s 0.0 charged | 35% HP left on average | |
| 5 | poisonPoison Sting fireWeather Ball (Fire)grassLeaf Storm | 1.476 | 100% | 4.5 s 1.0 charged | 32% HP left on average | |
| 6 | iceIce Fang fightingClose CombatsteelBehemoth Bash | 1.336 | 100% | 8.5 s 2.0 charged | 25% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.173 | 100% | 6.5 s 2.0 charged | 15% HP left on average | |
| 8 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.160 | 100% | 6.0 s 1.0 charged | 14% HP left on average | |
| 9 | fireFire Spin fireFire BlastfireMagma Storm | 1.148 | 100% | 6.5 s 2.0 charged | 13% HP left on average | |
| 10 | fireIncinerate fireOverheatwaterHydro Pump | 1.057 | 100% | 6.0 s 1.0 charged | 5% HP left on average | |
| 11 | darkSnarl darkDark PulsefightingFocus Blast | 1.054 | 100% | 10.0 s 2.0 charged | 5% HP left on average | |
| 12 | darkBite groundEarthquakegroundBulldoze | 1.050 | 100% | 11.0 s 2.0 charged | 5% HP left on average | |
| 13 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.006 | 100% | 11.0 s 3.0 charged | 1% HP left on average | |
| 14 | fireIncinerate fireOverheatfightingFocus Blast | 0.965 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 15 | fireIncinerate fireMind BlownfireOverheat | 0.965 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 16 | fireIncinerate fireSacred Fire++fireSacred Fire | 0.895 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 17 | fireEmber fireFire BlastfireWeather Ball (Fire) | 0.886 | 0% | 5.5 s 2.0 charged | 0% HP left on average | |
| 18 | fireFire Fang fireFire BlastfireFlamethrower | 0.877 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 19 | fireFire Fang fireOverheatfireFire Blast | 0.877 | 0% | 5.5 s 1.0 charged | 0% HP left on average | |
| 20 | fireFire Fang fireFire BlastflyingFly | 0.877 | 0% | 5.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.