Shadow Scizor counters
You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.
Best counters against Bullet Punch / Iron Head
Level 30, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fireFire Spin fireFire BlastfireMagma Storm | 3.881 | 100% | 6.5 s 1.0 charged | 74% HP left on average | |
| 2 | fireIncinerate fireOverheatwaterHydro Pump | 3.041 | 100% | 7.5 s 0.0 charged | 67% HP left on average | |
| 3 | fireFire Spin fireFire BlastfireFlamethrower | 3.019 | 100% | 6.0 s 0.0 charged | 67% HP left on average | |
| 4 | normalQuick Attack fireV-createfireOverheat | 2.917 | 100% | 5.5 s 1.0 charged | 66% HP left on average | |
| 5 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.833 | 100% | 6.5 s 1.0 charged | 65% HP left on average | |
| 6 | electricVolt Switch electricWild ChargeelectricZap Cannon | 2.519 | 100% | 6.5 s 1.0 charged | 60% HP left on average | |
| 7 | electricThunder Shock fireHeat WaveelectricZap Cannon | 2.492 | 100% | 5.5 s 1.0 charged | 60% HP left on average | |
| 8 | fireIncinerate fireSacred Fire++fireSacred Fire | 2.386 | 100% | 7.5 s 0.0 charged | 58% HP left on average | |
| 9 | fireEmber fireHeat WavefireFlamethrower | 2.385 | 100% | 5.5 s 1.0 charged | 58% HP left on average | |
| 10 | fireEmber fireHeat WavedarkCrunch | 2.333 | 100% | 5.5 s 1.0 charged | 57% HP left on average | |
| 11 | fireFire Fang fireOverheatfireFusion Flare | 2.286 | 100% | 5.0 s 0.0 charged | 56% HP left on average | |
| 12 | fireFire Spin fireFlamethrowersteelIron Head | 2.242 | 100% | 8.0 s 1.0 charged | 55% HP left on average | |
| 13 | fireFire Fang fireOverheatfireFusion Flare | 2.222 | 100% | 6.0 s 0.0 charged | 55% HP left on average | |
| 14 | dragonDragon Breath electricWild ChargeelectricFusion Bolt | 2.222 | 100% | 6.5 s 1.0 charged | 55% HP left on average | |
| 15 | electricThunder Shock electricWild ChargeelectricThunder | 2.160 | 100% | 5.5 s 1.0 charged | 54% HP left on average | |
| 16 | ghostHex fireBlast BurnfireFlamethrower | 2.143 | 100% | 6.5 s 1.0 charged | 53% HP left on average | |
| 17 | fightingLow Kick fightingClose CombatfightingSecret Sword | 2.090 | 100% | 6.5 s 1.0 charged | 52% HP left on average | |
| 18 | fireEmber fireBlast BurnfireHeat Wave | 2.089 | 100% | 5.5 s 1.0 charged | 52% HP left on average | |
| 19 | electricVolt Switch electricWild ChargeelectricThunder | 2.077 | 100% | 6.5 s 1.0 charged | 52% HP left on average | |
| 20 | fightingKarate Chop fireFire BlastfireFire Punch | 2.043 | 100% | 5.5 s 1.0 charged | 51% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.