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PoGoBud

Shadow Charizard counters

fireflyingArlo ยท slot 3Leader
CP
6,847
Attack
431.3
x1.2 Shadow
Defense
204.2
x0.83 Shadow
HP
123

You 0 shields, Rocket 0. Leaders and Giovanni shield the first two charged attacks.

Best counters against Fire Spin / Air Cutter

Level 30, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Charizard
#PokemonMovesPowerWinsTimeResult
1
Palkia (Origin)
dragonDragon Breath
waterHydro PumpwaterAqua Tail
4.967
100%5.0 s
1.0 charged
80% HP left on average
2
Regirock
normalLock-On
rockStone EdgeelectricZap Cannon
4.139
100%6.0 s
1.0 charged
76% HP left on average
3
Shadow Palkia
dragonDragon Breath
waterHydro PumpwaterAqua Tail
3.821
100%5.0 s
1.0 charged
74% HP left on average
4
Shadow Regirock
normalLock-On
rockStone EdgeelectricZap Cannon
3.311
100%6.0 s
1.0 charged
70% HP left on average
5
Shadow Tyranitar
rockSmack Down
rockStone EdgedarkBrutal Swing
2.083
100%6.0 s
0.0 charged
52% HP left on average
6
Zapdos
electricThunder Shock
electricZap CannonrockAncient Power
1.742
100%5.5 s
1.0 charged
43% HP left on average
7
Machamp
fightingKarate Chop
rockStone EdgerockRock Slide
1.543
100%5.5 s
1.0 charged
35% HP left on average
8
Pangoro
fightingKarate Chop
rockRock SlidedarkNight Slash
1.482
100%5.5 s
1.0 charged
33% HP left on average
9
Shadow Zapdos
electricThunder Shock
electricZap CannonrockAncient Power
1.459
100%5.5 s
1.0 charged
31% HP left on average
10
Thundurus (Incarnate)
electricThunder Shock
electricThunderelectricThunder Punch
1.451
100%5.5 s
1.0 charged
31% HP left on average
11
Melmetal
electricThunder Shock
rockRock SlideelectricThunderbolt
1.417
100%5.5 s
1.0 charged
29% HP left on average
12
Electivire
electricThunder Shock
electricWild ChargeelectricThunder
1.362
100%5.5 s
1.0 charged
27% HP left on average
13
Xurkitree
electricThunder Shock
electricThunderelectricDischarge
1.308
100%5.5 s
1.0 charged
24% HP left on average
14
Coalossal
rockSmack Down
rockRock SliderockRock Blast
1.288
100%7.5 s
2.0 charged
22% HP left on average
15
Shadow Machamp
fightingKarate Chop
rockStone EdgerockRock Slide
1.286
100%5.5 s
1.0 charged
22% HP left on average
16
Relicanth
waterWater Gun
rockAncient PowerwaterHydro Pump
1.259
100%8.5 s
2.0 charged
21% HP left on average
17
Shadow Pangoro
fightingKarate Chop
rockRock SlidedarkNight Slash
1.225
100%5.5 s
1.0 charged
18% HP left on average
18
Shadow Armaldo
bugFury Cutter
rockRock BlastwaterWater Pulse
1.222
100%5.5 s
1.0 charged
18% HP left on average
19
Shadow Thundurus (Incarnate)
electricThunder Shock
electricThunderelectricThunder Punch
1.203
100%5.5 s
1.0 charged
17% HP left on average
20
Shadow Electivire
electricThunder Shock
electricWild ChargeelectricThunder
1.163
100%5.5 s
1.0 charged
14% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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