Shadow Golurk counters
groundghostArlo ยท slot 2Leader
CP
6,736
Attack
429.2
x1.2 Shadow
Defense
183.5
x0.83 Shadow
HP
134
You 2 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters, averaged over every moveset
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSucker Punch darkDark PulseflyingOblivion Wing | 2.432 | 100% | 10.6 s 1.1 charged | 55% HP left on average | |
| 2 | ghostLick darkNight SlashdarkObstruct | 1.910 | 50% | 13.6 s 2.1 charged | 34% HP left on average | |
| 3 | grassRazor Leaf grassEnergy BallgrassTrailblaze | 1.812 | 100% | 10.2 s 0.8 charged | 43% HP left on average | |
| 4 | normalScratch iceIce PunchgrassTrailblaze | 1.791 | 88% | 13.0 s 3.0 charged | 34% HP left on average | |
| 5 | ghostLick darkNight SlashdarkObstruct | 1.640 | 50% | 12.1 s 2.1 charged | 32% HP left on average | |
| 6 | psychicPsywave dragonOutragesteelHeavy Slam | 1.614 | 50% | 15.1 s 2.8 charged | 28% HP left on average | |
| 7 | flyingPeck flyingBeak BlastflyingDrill Peck | 1.582 | 100% | 12.6 s 3.0 charged | 37% HP left on average | |
| 8 | flyingWing Attack ghostShadow BallflyingSky Attack | 1.539 | 100% | 15.9 s 3.5 charged | 35% HP left on average | |
| 9 | darkBite darkCrunchgroundEarthquake | 1.522 | 100% | 13.3 s 3.3 charged | 34% HP left on average | |
| 10 | darkBite grassPower WhipgrassEnergy Ball | 1.516 | 100% | 13.3 s 3.3 charged | 34% HP left on average | |
| 11 | flyingWing Attack ghostShadow BallghostNight Shade | 1.469 | 100% | 14.1 s 3.3 charged | 32% HP left on average | |
| 12 | darkSucker Punch darkDark PulseghostShadow Ball | 1.409 | 100% | 7.5 s 1.0 charged | 27% HP left on average | |
| 13 | normalScratch iceIce PunchgrassTrailblaze | 1.375 | 50% | 11.4 s 1.9 charged | 29% HP left on average | |
| 14 | psychicPsywave groundEarthquakesteelHeavy Slam | 1.313 | 50% | 13.6 s 2.1 charged | 26% HP left on average | |
| 15 | darkSucker Punch darkPaybackfightingClose Combat | 1.305 | 100% | 10.0 s 0.8 charged | 20% HP left on average | |
| 16 | darkBite darkDark PulsedarkBrutal Swing | 1.303 | 100% | 10.9 s 2.8 charged | 20% HP left on average | |
| 17 | flyingAir Slash flyingBrave BirdflyingFly | 1.241 | 100% | 16.3 s 3.3 charged | 19% HP left on average | |
| 18 | ghostAstonish groundDrill RungroundDig | 1.218 | 50% | 11.6 s 2.1 charged | 22% HP left on average | |
| 19 | darkBite darkCrunchgrassTrailblaze | 1.212 | 50% | 14.1 s 2.3 charged | 19% HP left on average | |
| 20 | darkBite darkBrutal SwingdarkCrunch | 1.082 | 50% | 9.4 s 1.9 charged | 21% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.