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Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Thunder Fang / Heavy Slam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zygarde (Complete)
darkBite
groundEarthquakedarkCrunch
2.085
100%16.0 s
3.0 charged
52% HP left on average
2
Zygarde (Fifty Percent)
darkBite
groundEarthquakegroundBulldoze
1.408
100%16.0 s
3.0 charged
29% HP left on average
3
Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
1.299
100%13.5 s
3.0 charged
23% HP left on average
4
Ursaluna
normalScratch
groundHigh HorsepowerfireFire Punch
1.237
100%14.0 s
3.0 charged
19% HP left on average
5
Shadow Steelix
dragonDragon Tail
groundEarthquakedarkCrunch
1.232
100%17.0 s
3.0 charged
19% HP left on average
6
Reshiram
dragonDragon Breath
fireOverheatfireFusion Flare
1.193
100%13.5 s
3.0 charged
16% HP left on average
7
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.147
100%11.5 s
3.0 charged
13% HP left on average
8
Torterra
groundMud-Slap
groundEarthquakegrassFrenzy Plant
1.137
100%15.5 s
3.0 charged
12% HP left on average
9
Hippowdon
groundSand Attack
groundEarthquakegroundEarth Power
1.111
100%14.5 s
3.0 charged
10% HP left on average
10
Groudon
groundMud Shot
groundPrecipice BladesgroundEarthquake
1.102
100%15.5 s
3.0 charged
9% HP left on average
11
Shadow Zekrom
dragonDragon Breath
dragonOutragesteelFlash Cannon
1.102
100%17.5 s
3.0 charged
9% HP left on average
12
Virizion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.099
100%12.5 s
3.0 charged
9% HP left on average
13
Toedscruel
groundMud-Slap
groundEarth PowergrassSeed Bomb
1.087
100%15.5 s
3.0 charged
8% HP left on average
14
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.086
100%12.5 s
3.0 charged
8% HP left on average
15
Shadow Reshiram
fireFire Fang
fireOverheatfireFusion Flare
1.068
100%11.0 s
1.0 charged
6% HP left on average
16
Swampert
groundMud Shot
waterHydro CannongroundEarthquake
1.068
100%13.5 s
3.0 charged
6% HP left on average
17
Shadow Garchomp
groundMud Shot
groundEarthquakegroundEarth Power
1.053
100%13.5 s
3.0 charged
5% HP left on average
18
Goodra
waterWater Gun
waterAqua TailgrassPower Whip
1.006
100%15.5 s
3.0 charged
1% HP left on average
19
Zekrom
dragonDragon Breath
dragonOutragesteelFlash Cannon
0.958
0%19.5 s
4.0 charged
0% HP left on average
20
Stunfisk
groundMud Shot
groundMud BombwaterMuddy Water
0.925
0%18.5 s
5.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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