Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Thunder Fang / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite groundEarthquakedarkCrunch | 2.085 | 100% | 16.0 s 3.0 charged | 52% HP left on average | |
| 2 | darkBite groundEarthquakegroundBulldoze | 1.408 | 100% | 16.0 s 3.0 charged | 29% HP left on average | |
| 3 | groundMud Shot groundEarthquakegroundEarth Power | 1.299 | 100% | 13.5 s 3.0 charged | 23% HP left on average | |
| 4 | normalScratch groundHigh HorsepowerfireFire Punch | 1.237 | 100% | 14.0 s 3.0 charged | 19% HP left on average | |
| 5 | dragonDragon Tail groundEarthquakedarkCrunch | 1.232 | 100% | 17.0 s 3.0 charged | 19% HP left on average | |
| 6 | dragonDragon Breath fireOverheatfireFusion Flare | 1.193 | 100% | 13.5 s 3.0 charged | 16% HP left on average | |
| 7 | groundMud Shot groundDrill RungroundScorching Sands | 1.147 | 100% | 11.5 s 3.0 charged | 13% HP left on average | |
| 8 | groundMud-Slap groundEarthquakegrassFrenzy Plant | 1.137 | 100% | 15.5 s 3.0 charged | 12% HP left on average | |
| 9 | groundSand Attack groundEarthquakegroundEarth Power | 1.111 | 100% | 14.5 s 3.0 charged | 10% HP left on average | |
| 10 | groundMud Shot groundPrecipice BladesgroundEarthquake | 1.102 | 100% | 15.5 s 3.0 charged | 9% HP left on average | |
| 11 | dragonDragon Breath dragonOutragesteelFlash Cannon | 1.102 | 100% | 17.5 s 3.0 charged | 9% HP left on average | |
| 12 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.099 | 100% | 12.5 s 3.0 charged | 9% HP left on average | |
| 13 | groundMud-Slap groundEarth PowergrassSeed Bomb | 1.087 | 100% | 15.5 s 3.0 charged | 8% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.086 | 100% | 12.5 s 3.0 charged | 8% HP left on average | |
| 15 | fireFire Fang fireOverheatfireFusion Flare | 1.068 | 100% | 11.0 s 1.0 charged | 6% HP left on average | |
| 16 | groundMud Shot waterHydro CannongroundEarthquake | 1.068 | 100% | 13.5 s 3.0 charged | 6% HP left on average | |
| 17 | groundMud Shot groundEarthquakegroundEarth Power | 1.053 | 100% | 13.5 s 3.0 charged | 5% HP left on average | |
| 18 | waterWater Gun waterAqua TailgrassPower Whip | 1.006 | 100% | 15.5 s 3.0 charged | 1% HP left on average | |
| 19 | dragonDragon Breath dragonOutragesteelFlash Cannon | 0.958 | 0% | 19.5 s 4.0 charged | 0% HP left on average | |
| 20 | groundMud Shot groundMud BombwaterMuddy Water | 0.925 | 0% | 18.5 s 5.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.