Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Psychic Fangs
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkSnarl fightingFocus BlastdarkFoul Play | 1.734 | 100% | 14.0 s 4.0 charged | 42% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 1.273 | 100% | 12.5 s 4.0 charged | 21% HP left on average | |
| 3 | fireFire Spin fireFlamethrowersteelIron Head | 1.257 | 100% | 15.5 s 5.0 charged | 20% HP left on average | |
| 4 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.135 | 100% | 11.0 s 4.0 charged | 12% HP left on average | |
| 5 | darkSucker Punch darkDark PulseflyingHurricane | 1.132 | 100% | 15.5 s 4.0 charged | 12% HP left on average | |
| 6 | psychicPsycho Cut darkDark PulsesteelSunsteel Strike | 1.112 | 100% | 19.0 s 6.0 charged | 10% HP left on average | |
| 7 | fireFire Spin fireFire BlastfireFlamethrower | 1.099 | 100% | 12.5 s 2.0 charged | 9% HP left on average | |
| 8 | ghostShadow Claw groundEarthquakesteelMeteor Mash | 1.073 | 100% | 16.5 s 5.0 charged | 7% HP left on average | |
| 9 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.071 | 100% | 12.5 s 4.0 charged | 7% HP left on average | |
| 10 | fairyGeomancy fightingClose CombatfairyMoonblast | 1.062 | 100% | 14.0 s 4.0 charged | 6% HP left on average | |
| 11 | electricCharge Beam fightingAura SpheresteelDoom Desire | 1.062 | 100% | 17.5 s 6.0 charged | 6% HP left on average | |
| 12 | groundMud Shot groundDrill RungroundScorching Sands | 1.036 | 100% | 12.0 s 4.0 charged | 3% HP left on average | |
| 13 | flyingAir Slash fightingClose CombatsteelBehemoth Blade | 1.032 | 100% | 15.5 s 5.0 charged | 3% HP left on average | |
| 14 | waterWaterfall fightingSacred SwordwaterRazor Shell | 1.023 | 100% | 11.0 s 4.0 charged | 2% HP left on average | |
| 15 | darkSucker Punch darkDark PulsedarkFoul Play | 0.933 | 0% | 16.5 s 5.0 charged | 0% HP left on average | |
| 16 | ghostShadow Claw ghostShadow BallpsychicFuture Sight | 0.925 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 17 | darkBite grassPower WhipgrassEnergy Ball | 0.917 | 0% | 17.0 s 5.0 charged | 0% HP left on average | |
| 18 | ghostShadow Claw ghostMoongeist BeamdarkDark Pulse | 0.900 | 0% | 14.5 s 4.0 charged | 0% HP left on average | |
| 19 | grassMagical Leaf fightingAura SpheregrassLeaf Storm | 0.883 | 0% | 13.0 s 4.0 charged | 0% HP left on average | |
| 20 | dragonDragon Tail fightingBrick BreaksteelHeavy Slam | 0.883 | 0% | 15.0 s 5.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.