Shadow Steelix counters
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Dragon Tail / Heavy Slam
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | steelMetal Claw fightingClose CombatsteelBehemoth Bash | 1.663 | 100% | 15.0 s 3.0 charged | 40% HP left on average | |
| 2 | fireFire Spin fireFire BlastfireMagma Storm | 1.654 | 100% | 13.0 s 3.0 charged | 40% HP left on average | |
| 3 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 1.580 | 100% | 11.5 s 3.0 charged | 37% HP left on average | |
| 4 | fireFire Spin fireFire BlastfireFlamethrower | 1.439 | 100% | 13.0 s 1.0 charged | 31% HP left on average | |
| 5 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.392 | 100% | 13.0 s 3.0 charged | 28% HP left on average | |
| 6 | waterWaterfall waterHydro CannonwaterHydro Pump | 1.210 | 100% | 13.0 s 3.0 charged | 17% HP left on average | |
| 7 | fightingLow Kick fightingClose CombatfightingSecret Sword | 1.157 | 100% | 11.0 s 3.0 charged | 14% HP left on average | |
| 8 | groundMud Shot groundDrill RungroundScorching Sands | 1.134 | 100% | 12.0 s 3.0 charged | 12% HP left on average | |
| 9 | waterWaterfall waterSurfwaterAqua Tail | 1.123 | 100% | 13.5 s 3.0 charged | 11% HP left on average | |
| 10 | fireIncinerate fireSacred Fire++fireSacred Fire | 1.104 | 100% | 12.5 s 1.0 charged | 9% HP left on average | |
| 11 | bugFury Cutter waterTechno Blast (Water)steelMagnet Bomb | 1.096 | 100% | 14.0 s 3.0 charged | 9% HP left on average | |
| 12 | waterWaterfall waterAqua TaildarkCrunch | 1.040 | 100% | 11.5 s 3.0 charged | 4% HP left on average | |
| 13 | waterWaterfall waterOrigin PulsewaterHydro Pump | 1.036 | 100% | 11.5 s 1.0 charged | 3% HP left on average | |
| 14 | waterWaterfall waterHydro CannonwaterSparkling Aria | 1.032 | 100% | 13.0 s 3.0 charged | 3% HP left on average | |
| 15 | waterWaterfall waterAqua TailiceBlizzard | 1.028 | 100% | 11.5 s 3.0 charged | 3% HP left on average | |
| 16 | ghostHex fireBlast BurnfireFlamethrower | 1.016 | 100% | 13.0 s 3.0 charged | 2% HP left on average | |
| 17 | waterWaterfall waterAqua JetwaterLiquidation | 1.013 | 100% | 13.0 s 3.0 charged | 1% HP left on average | |
| 18 | fightingLow Kick fightingFocus BlastdarkDark Pulse | 0.950 | 0% | 16.0 s 4.0 charged | 0% HP left on average | |
| 19 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.908 | 0% | 14.5 s 3.0 charged | 0% HP left on average | |
| 20 | waterWater Gun fireOverheatwaterHydro Pump | 0.908 | 0% | 15.5 s 3.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.