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PoGoBud

Shadow Steelix counters

steelgroundArlo ยท slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120

You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Dragon Tail / Heavy Slam

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Steelix
#PokemonMovesPowerWinsTimeResult
1
Zamazenta (Crowned Shield)
steelMetal Claw
fightingClose CombatsteelBehemoth Bash
1.663
100%15.0 s
3.0 charged
40% HP left on average
2
Heatran
fireFire Spin
fireFire BlastfireMagma Storm
1.654
100%13.0 s
3.0 charged
40% HP left on average
3
Cobalion
fightingDouble Kick
fightingClose CombatfightingSacred Sword
1.580
100%11.5 s
3.0 charged
37% HP left on average
4
Shadow Heatran
fireFire Spin
fireFire BlastfireFlamethrower
1.439
100%13.0 s
1.0 charged
31% HP left on average
5
Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.392
100%13.0 s
3.0 charged
28% HP left on average
6
Shadow Empoleon
waterWaterfall
waterHydro CannonwaterHydro Pump
1.210
100%13.0 s
3.0 charged
17% HP left on average
7
Keldeo
fightingLow Kick
fightingClose CombatfightingSecret Sword
1.157
100%11.0 s
3.0 charged
14% HP left on average
8
Excadrill
groundMud Shot
groundDrill RungroundScorching Sands
1.134
100%12.0 s
3.0 charged
12% HP left on average
9
Milotic
waterWaterfall
waterSurfwaterAqua Tail
1.123
100%13.5 s
3.0 charged
11% HP left on average
10
Shadow Ho-Oh
fireIncinerate
fireSacred Fire++fireSacred Fire
1.104
100%12.5 s
1.0 charged
9% HP left on average
11
Genesect (Douse)
bugFury Cutter
waterTechno Blast (Water)steelMagnet Bomb
1.096
100%14.0 s
3.0 charged
9% HP left on average
12
Gyarados
waterWaterfall
waterAqua TaildarkCrunch
1.040
100%11.5 s
3.0 charged
4% HP left on average
13
Shadow Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
1.036
100%11.5 s
1.0 charged
3% HP left on average
14
Primarina
waterWaterfall
waterHydro CannonwaterSparkling Aria
1.032
100%13.0 s
3.0 charged
3% HP left on average
15
Shadow Milotic
waterWaterfall
waterAqua TailiceBlizzard
1.028
100%11.5 s
3.0 charged
3% HP left on average
16
Skeledirge
ghostHex
fireBlast BurnfireFlamethrower
1.016
100%13.0 s
3.0 charged
2% HP left on average
17
Golisopod
waterWaterfall
waterAqua JetwaterLiquidation
1.013
100%13.0 s
3.0 charged
1% HP left on average
18
Kingambit
fightingLow Kick
fightingFocus BlastdarkDark Pulse
0.950
0%16.0 s
4.0 charged
0% HP left on average
19
Kyogre
waterWaterfall
waterOrigin PulsewaterHydro Pump
0.908
0%14.5 s
3.0 charged
0% HP left on average
20
Volcanion
waterWater Gun
fireOverheatwaterHydro Pump
0.908
0%15.5 s
3.0 charged
0% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.

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