Shadow Steelix counters
steelgroundArlo · slot 2Leader
CP
5,731
Attack
295.9
x1.2 Shadow
Defense
312.3
x0.83 Shadow
HP
120
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Its movesetAny of 15 (averaged)Iron Tail / EarthquakeDragon Tail / EarthquakeThunder Fang / EarthquakeIron Tail / Heavy SlamDragon Tail / Heavy SlamThunder Fang / Heavy SlamIron Tail / CrunchDragon Tail / CrunchThunder Fang / CrunchIron Tail / Psychic FangsDragon Tail / Psychic FangsThunder Fang / Psychic FangsIron Tail / Breaking SwipeDragon Tail / Breaking SwipeThunder Fang / Breaking Swipe
Best counters against Dragon Tail / Earthquake
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | fairyFairy Wind groundEarth PowerfireMystical Fire | 1.457 | 100% | 18.0 s 4.0 charged | 31% HP left on average | |
| 2 | flyingPeck fightingAura SpherefireFlamethrower | 1.388 | 100% | 18.0 s 4.0 charged | 28% HP left on average | |
| 3 | darkSucker Punch fightingFocus BlastdarkDark Pulse | 1.056 | 100% | 15.0 s 3.0 charged | 5% HP left on average | |
| 4 | waterWaterfall waterAqua TaildarkCrunch | 1.011 | 100% | 11.5 s 3.0 charged | 1% HP left on average | |
| 5 | icePowder Snow iceBlizzardiceIcy Wind | 0.958 | 0% | 18.0 s 4.0 charged | 0% HP left on average | |
| 6 | fightingKarate Chop fightingClose CombatfightingCross Chop | 0.933 | 0% | 10.5 s 3.0 charged | 0% HP left on average | |
| 7 | ghostAstonish grassGrass KnotflyingFly | 0.908 | 0% | 15.0 s 3.0 charged | 0% HP left on average | |
| 8 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 0.850 | 0% | 17.0 s 4.0 charged | 0% HP left on average | |
| 9 | fightingCounter fightingClose CombatflyingBrave Bird | 0.833 | 0% | 12.5 s 2.0 charged | 0% HP left on average | |
| 10 | fireFire Fang fireOverheatdragonDraco Meteor | 0.825 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 11 | fireFire Fang fireOverheatfightingFocus Blast | 0.825 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 12 | darkSucker Punch darkPaybackflyingFly | 0.808 | 0% | 16.5 s 3.0 charged | 0% HP left on average | |
| 13 | fightingLow Kick fightingBrick BreakfightingLow Sweep | 0.783 | 0% | 10.0 s 2.0 charged | 0% HP left on average | |
| 14 | fightingDouble Kick fightingClose CombatfightingSacred Sword | 0.758 | 0% | 10.5 s 3.0 charged | 0% HP left on average | |
| 15 | dragonDragon Tail groundEarth PowerwaterHydro Pump | 0.758 | 0% | 17.0 s 4.0 charged | 0% HP left on average | |
| 16 | fightingCounter fightingFocus BlastfireFlamethrower | 0.750 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 17 | fireFire Fang fireOverheatfireFire Blast | 0.750 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 18 | fightingCounter fireOverheatfireBlast Burn | 0.750 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 19 | waterWaterfall waterOrigin PulsewaterHydro Pump | 0.750 | 0% | 9.5 s 1.0 charged | 0% HP left on average | |
| 20 | fireFire Spin fireOverheatghostPoltergeist | 0.750 | 0% | 9.5 s 1.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.