Shadow Slowbro counters
waterpsychicArlo ยท slot 2Leader
CP
6,040
Attack
348.3
x1.2 Shadow
Defense
211.8
x0.83 Shadow
HP
141
You 0 shields, Rocket 1. Leaders and Giovanni shield the first two charged attacks.
Best counters against Confusion / Water Pulse
Level 40, 15/15/15, no Megas; each counter on its best moveset.
| # | Pokemon | Moves | Power | Wins | Time | Result |
|---|---|---|---|---|---|---|
| 1 | darkBite grassPower WhipgrassEnergy Ball | 1.300 | 100% | 13.5 s 3.0 charged | 23% HP left on average | |
| 2 | darkBite darkDark PulsedarkBrutal Swing | 1.156 | 100% | 11.0 s 3.0 charged | 13% HP left on average | |
| 3 | dragonDragon Tail darkBrutal SwingdarkCrunch | 1.125 | 100% | 15.5 s 3.0 charged | 11% HP left on average | |
| 4 | grassMagical Leaf grassLeaf StormgrassSeed Bomb | 1.011 | 100% | 13.5 s 3.0 charged | 1% HP left on average | |
| 5 | grassRazor Leaf grassLeaf BladebugX-Scissor | 0.965 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 6 | dragonDragon Tail darkCrunchgroundEarthquake | 0.865 | 0% | 13.5 s 3.0 charged | 0% HP left on average | |
| 7 | ghostAstonish ghostPoltergeistghostShadow Ball | 0.858 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 8 | darkSucker Punch darkDark PulsedarkFoul Play | 0.851 | 0% | 8.5 s 2.0 charged | 0% HP left on average | |
| 9 | ghostAstonish ghostShadow BallfireOverheat | 0.823 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 10 | grassRazor Leaf grassFrenzy PlantgrassSolar Beam | 0.794 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 11 | bugBug Bite bugBug BuzzgrassSolar Beam | 0.794 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 12 | bugBug Bite bugMegahorngroundDrill Run | 0.752 | 0% | 9.0 s 2.0 charged | 0% HP left on average | |
| 13 | grassRazor Leaf grassLeaf StormgrassLeaf Blade | 0.738 | 0% | 8.0 s 0.0 charged | 0% HP left on average | |
| 14 | grassRazor Leaf grassLeaf BladedarkFoul Play | 0.738 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 15 | darkSucker Punch darkPaybackgrassGrass Knot | 0.738 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 16 | grassRazor Leaf grassFrenzy PlantgrassGrass Knot | 0.738 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 17 | ghostAstonish ghostPoltergeistghostShadow Ball | 0.716 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 18 | electricVolt Switch electricThunderelectricThunderbolt | 0.709 | 0% | 8.5 s 1.0 charged | 0% HP left on average | |
| 19 | bugBug Bite bugX-ScissornormalVice Grip | 0.702 | 0% | 8.0 s 1.0 charged | 0% HP left on average | |
| 20 | darkSucker Punch darkDark PulsedarkFoul Play | 0.702 | 0% | 8.5 s 2.0 charged | 0% HP left on average |
Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.