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PoGoBud

Shadow Slowbro counters

waterpsychicArlo ยท slot 2Leader
CP
6,040
Attack
348.3
x1.2 Shadow
Defense
211.8
x0.83 Shadow
HP
141

You 1 shield, Rocket 1. Leaders and Giovanni shield the first two charged attacks.

Best counters against Confusion / Water Pulse

Level 40, 15/15/15, no Megas; each counter on its best moveset.

Pokebattler's list for this Pokemon
Counters for Shadow Slowbro
#PokemonMovesPowerWinsTimeResult
1
Kingambit
darkSnarl
darkDark PulsedarkFoul Play
4.610
100%12.0 s
3.0 charged
78% HP left on average
2
Hoopa (Unbound)
ghostAstonish
darkDark PulseghostShadow Ball
3.610
100%12.0 s
1.0 charged
72% HP left on average
3
Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
3.358
100%11.0 s
3.0 charged
70% HP left on average
4
Shadow Tyranitar
darkBite
darkBrutal SwingdarkCrunch
3.316
100%11.0 s
3.0 charged
70% HP left on average
5
Zarude
darkBite
grassPower WhipgrassEnergy Ball
3.197
100%13.5 s
3.0 charged
69% HP left on average
6
Yveltal
darkSucker Punch
darkDark PulseflyingHurricane
3.121
100%12.0 s
1.0 charged
68% HP left on average
7
Tyranitar
darkBite
darkBrutal SwingdarkCrunch
3.098
100%12.0 s
3.0 charged
68% HP left on average
8
Bisharp
darkSnarl
darkDark PulsebugX-Scissor
3.043
100%12.0 s
3.0 charged
67% HP left on average
9
Necrozma (Dusk Mane)
psychicPsycho Cut
darkDark PulsedragonOutrage
3.018
100%12.5 s
3.0 charged
67% HP left on average
10
Metagross
bugFury Cutter
groundEarthquakesteelMeteor Mash
2.893
100%13.5 s
3.0 charged
65% HP left on average
11
Shadow Hydreigon
darkBite
darkDark PulsedarkBrutal Swing
2.738
100%11.0 s
3.0 charged
63% HP left on average
12
Hisuian Samurott
bugFury Cutter
bugX-ScissorfightingSacred Sword
2.692
100%11.5 s
3.0 charged
63% HP left on average
13
Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
2.641
100%16.5 s
3.0 charged
62% HP left on average
14
Galarian Moltres
darkSucker Punch
darkPaybackflyingFly
2.612
100%14.5 s
3.0 charged
62% HP left on average
15
Guzzlord
dragonDragon Tail
darkBrutal SwingdarkCrunch
2.583
100%15.5 s
3.0 charged
61% HP left on average
16
Incineroar
darkSnarl
darkDarkest LariatdarkDark Pulse
2.563
100%12.0 s
3.0 charged
61% HP left on average
17
Shadow Malamar
flyingPeck
darkFoul PlaynormalHyper Beam
2.522
100%14.0 s
3.0 charged
60% HP left on average
18
Shadow Metagross
bugFury Cutter
groundEarthquakesteelMeteor Mash
2.455
100%13.5 s
3.0 charged
59% HP left on average
19
Shadow Darkrai
darkSucker Punch
darkDark PulsedarkFoul Play
2.410
100%9.0 s
1.0 charged
59% HP left on average
20
Krookodile
darkSnarl
darkCrunchgroundEarthquake
2.395
100%12.0 s
3.0 charged
58% HP left on average

Power = share of the Rocket Pokemon's HP you remove per share of your own HP lost (2 = you win with half your HP left; under 1 = you faint first; capped at 10), to three decimals so near-ties show. Wins = share of fights won over every Pokemon and moveset counted. Time = fast-attack time (turns x 0.5 s) and the charged attacks thrown by both sides. Each charged attack also pauses the battle for its minigame, so a counter that needs three charged attacks takes longer in real time than one that wins on fast attacks alone, even when its seconds look similar.