† Legacy move (Elite TM) · Mega-only move
Weak to
1.6x
1.6x
1.6x
1.6x
1.6x
Litwick against every one of the 18 attacking types. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.
It resists
0.39x
0.39x
0.39x
0.625x
0.625x
0.625x
0.625x
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 6/6/6floor | 496 | 620 |
| 7/7/7 | 504 | 630 |
| 8/8/8 | 513 | 641 |
| 9/9/9 | 521 | 652 |
| 10/10/10 | 530 | 663 |
| 11/11/11 | 539 | 674 |
| 12/12/12 | 548 | 685 |
| 13/13/13 | 557 | 696 |
| 14/14/14 | 566 | 707 |
| 15/15/15hundo | 575 | 719 |
Caught CP range 496 - 575, or 620 - 719 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 6/6/6 — a Shadow raid's floor is 6, not the usual 10. Anything outside the first range is not this raid's reward.
Shadow raid floor. A Shadow Raid encounter rolls a minimum of 6/6/6, so this band starts at 496, not at the 530 a 10/10/10 catch would give. pokebattler.com's own page for a Shadow boss prints that 10/10/10 value as its floor — it is applying the standard-raid rule — so expect its range to start 34 CP higher than this one.
What Litwick throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 10 | +10 | 1.0s | 0.60s | |
| 7 | +13 | 1.0s | 0.60s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 95 | -100 | 3.0s | 1.70s | |
| 60 | -33 | 2.0s | 1.30s | |
| 70 | -50 | 2.5s | 0.90s | |
| 70 | -33 | 4.0s | 3.10s |
Simulating each boss moveset…
A Shadow raid boss hits harder than its normal form (Shadow Frenzy), and the Pokemon you catch afterwards is a Shadow. Purified Gems weaken it mid-fight; the simulation does not use them.
Beating Shadow Litwick should take 1 trainer with level 40 counters. Caught CP 496-575.
Type a name, then Enter or click a result
Litwick is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 739% | 3095.5% | 0:14 | 0.0 | 0.08 |
| Ember / Heat Wave | 100% | 769% | 3050.4% | 0:14 | 0.0 | 0.08 |
| Ember / Flame Burst |
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
Shadow Tier 1: 600 HP, 3:00 timer, boss Attack 73 / Defense 67 (15/15/15 at tier CPM 0.5974).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mega Starmie Water Gun / Liquidation+ | Water Gun / Liquidation++44 more movesets | 100% | 3780.6% | 0.06 | 0:12 | 0.0 | 100% | 3,701 | 55.0 | 634 |
| 2 | Mega Houndoom Snarl / Dark Pulse+ | Snarl / Dark Pulse++17 more movesets | 88% | 3353.6% | 0.07 | 0:13 | 0.0 | 100% | 3,842 | 46.6 | 606 |
| 3 | Mega Greninja Feint Attack / Surf+ | Feint Attack / Surf++17 more movesets | 81% | 3229.4% | 0.08 | 0:13 | 0.0 | 100% | 3,784 | 46.1 | 622 |
| 4 | Mega Gengar Hex / Shadow Ball | Hex / Shadow Ball+31 more movesets | 74% | 3210.3% | 0.08 | 0:14 | 0.0 | 100% | 4,336 | 45.1 | 612 |
| 5 | Shadow Gengar Lick / Shadow Ball | Lick / Shadow Ball+31 more movesets | 66% | 3114.0% | 0.08 | 0:14 | 0.0 | 100% | 2,878 | 43.0 | 602 |
| 6 | Mega Absol Snarl / Brutal Swing | Snarl / Brutal Swing+9 more movesets | 68% | 3109.6% | 0.08 | 0:14 | 0.0 | 100% | 3,301 | 43.4 | 608 |
| 7 | Necrozma (Dawn Wings) Shadow Claw / Moongeist Beam | Shadow Claw / Moongeist Beam+14 more movesets | 74% | 3072.3% | 0.08 | 0:14 | 0.0 | 100% | 4,099 | 49.4 | 701 |
| 8 | Shadow Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 74% | 2961.7% | 0.08 | 0:15 | 0.0 | 100% | 4,115 | 44.0 | 647 |
| 9 | Shadow Landorus (Therian) Mud Shot / Sandsear Storm | Mud Shot / Sandsear Storm+9 more movesets | 66% | 2906.4% | 0.08 | 0:15 | 0.0 | 100% | 3,922 | 40.1 | 602 |
| 10 | Shadow Darkrai Snarl / Shadow Ball | Snarl / Shadow Ball+14 more movesets | 66% | 2906.4% | 0.08 | 0:15 | 0.0 | 100% | 3,739 | 41.3 | 620 |
| 11 | Shadow Chandelure Hex / Shadow Ball | Hex / Shadow Ball+19 more movesets | 67% | 2906.4% | 0.08 | 0:15 | 0.0 | 100% | 3,268 | 40.3 | 604 |
| 12 | Mega Garchomp Mud Shot / Earth Power | Mud Shot / Earth Power+13 more movesets | 77% | 2883.3% | 0.08 | 0:15 | 0.0 | 100% | 5,424 | 40.9 | 618 |
| 13 | Primal Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 79% | 2879.5% | 0.08 | 0:15 | 0.0 | 100% | 5,902 | 46.7 | 707 |
| 14 | Shadow Absol Snarl / Brutal Swing | Snarl / Brutal Swing+9 more movesets | 60% | 2827.2% | 0.09 | 0:15 | 0.0 | 100% | 2,526 | 42.5 | 656 |
| 15 | Shadow Excadrill Mud-Slap / Earthquake | Mud-Slap / Earthquake+14 more movesets | 58% | 2812.6% | 0.09 | 0:15 | 0.0 | 100% | 3,244 | 39.5 | 612 |
| 16 | Shadow Weavile Snarl / Foul Play | Snarl / Foul Play+11 more movesets | 56% | 2745.3% | 0.09 | 0:16 | 0.0 | 100% | 3,005 | 40.2 | 637 |
| 17 | Mega Mewtwo Y Confusion / Future Sight+ | Confusion / Future Sight++26 more movesets | 66% | 2724.7% | 0.09 | 0:16 | 0.0 | 100% | 6,428 | 38.9 | 623 |
| 18 | Mega Tyranitar Smack Down / Brutal Swing | Smack Down / Brutal Swing+15 more movesets | 72% | 2724.7% | 0.09 | 0:16 | 0.0 | 100% | 5,347 | 38.0 | 608 |
| 19 | Shadow Gigalith Smack Down / Meteor Beam | Smack Down / Meteor Beam+14 more movesets | 66% | 2724.7% | 0.09 | 0:16 | 0.0 | 100% | 3,228 | 38.2 | 611 |
| 20 | Shadow Tyrantrum Rock Throw / Meteor Beam | Rock Throw / Meteor Beam+17 more movesets | 69% | 2724.7% | 0.09 | 0:16 | 0.0 | 100% | 3,128 | 38.3 | 612 |
| 21 | Shadow Crawdaunt Snarl / Razor Shell | Snarl / Razor Shell+11 more movesets | 61% | 2724.7% | 0.09 | 0:16 | 0.0 | 100% | 2,474 | 38.6 | 618 |
| 22 | Shadow Greninja Water Shuriken / Hydro Cannon | Water Shuriken / Hydro Cannon+14 more movesets | 62% | 2701.1% | 0.09 | 0:16 | 0.0 | 100% | 2,654 | 41.6 | 670 |
| 23 | Shadow Kingler Bubble / Razor Shell | Bubble / Razor Shell+14 more movesets | 62% | 2687.8% | 0.09 | 0:16 | 0.0 | 100% | 2,829 | 39.5 | 640 |
| 24 | Mega Mewtwo X Confusion / Shadow Ball | Confusion / Shadow Ball+26 more movesets | 65% | 2681.1% | 0.09 | 0:16 | 0.0 | 100% | 6,112 | 41.2 | 669 |
| 25 | Mega Banette Shadow Claw / Shadow Ball | Shadow Claw / Shadow Ball+5 more movesets | 59% | 2674.6% | 0.09 | 0:16 | 0.0 | 100% | 3,594 | 42.3 | 690 |
| 26 | Shadow Haunter Shadow Claw / Shadow Ball | Shadow Claw / Shadow Ball+14 more movesets | 51% | 2666.4% | 0.09 | 0:16 | 0.1 | 100% | 1,963 | 37.5 | 588 |
| 27 | Shadow Mewtwo Confusion / Shadow Ball | Confusion / Shadow Ball+23 more movesets | 59% | 2642.1% | 0.09 | 0:16 | 0.0 | 100% | 4,178 | 36.9 | 609 |
| 28 | Shadow Giratina (Origin) Shadow Claw / Shadow Force | Shadow Claw / Shadow Force+7 more movesets | 66% | 2642.1% | 0.09 | 0:16 | 0.0 | 100% | 3,683 | 36.8 | 607 |
| 29 | Shadow Mamoswine Mud-Slap / High Horsepower | Mud-Slap / High Horsepower+11 more movesets | 55% | 2642.1% | 0.09 | 0:16 | 0.0 | 100% | 3,328 | 36.5 | 603 |
| 30 | Mega Alakazam Confusion / Shadow Ball | Confusion / Shadow Ball+17 more movesets | 58% | 2642.1% | 0.09 | 0:16 | 0.0 | 100% | 4,510 | 37.6 | 620 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
This boss on pokebattler.com (its Shadow boss page; the ordinary boss's page is a different, easier fight). Boss-by-boss accuracy report.
Ranked 30 attackers in 0.1 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 100% |
| 732% |
| 3074.3% |
| 0:14 |
| 0.0 |
| 0.08 |
| Ember / Flame Charge | 100% | 757% | 3080.3% | 0:14 | 0.0 | 0.08 |
| Astonish / Heat Wave | 100% | 739% | 3094.0% | 0:14 | 0.0 | 0.08 |
| Ember / Mystical Fire | 100% | 691% | 3103.2% | 0:14 | 0.0 | 0.08 |
| Astonish / Flame Charge | 100% | 729% | 3107.8% | 0:14 | 0.0 | 0.08 |
| Astonish / Flame Burst | 100% | 710% | 3117.0% | 0:14 | 0.0 | 0.08 |
| Astonish / Mystical Fire | 100% | 665% | 3118.6% | 0:14 | 0.0 | 0.08 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.