† Legacy move (Elite TM) · Mega-only move
Weak to
1.6x
1.6x
1.6x
1.6x
1.6x
Alolan Marowak against every one of the 18 attacking types. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.
It resists
0.39x
0.39x
0.39x
0.625x
0.625x
0.625x
0.625x
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 988 | 1,235 |
| 11/11/11 | 1,000 | 1,250 |
| 12/12/12 | 1,012 | 1,265 |
| 13/13/13 | 1,024 | 1,280 |
| 14/14/14 | 1,036 | 1,295 |
| 15/15/15hundo | 1,048 | 1,311 |
Caught CP range 988 - 1,048, or 1,235 - 1,311 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
What Alolan Marowak throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +9 | 1.0s | 0.75s | |
| 17 | +12 | 1.5s | 0.75s | |
| 8 | +13 | 1.0s | 0.80s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 140 | -100 | 4.0s | 2.90s | |
| 100 | -50 | 3.0s | 2.40s | |
| 40 | -33 | 1.5s | 0.90s | |
| 55 | -50 | 2.5s | 1.90s |
Simulating each boss moveset…
Beating Alolan Marowak should take 1 trainer with level 40 counters. Caught CP 988-1,048.
Type a name, then Enter or click a result
Alolan Marowak is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 635% | 3075.8% | 0:14 | 0.0 | 0.08 |
| Fire Spin / Flame Wheel | 100% | 712% | 2989.4% | 0:15 | 0.0 | 0.08 |
| Fire Spin / Fire Blast |
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
Tier 1: 600 HP, 3:00 timer, boss Attack 94 / Defense 120 (15/15/15 at tier CPM 0.5974).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | PB # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | Mega Starmie Water Gun / Liquidation+ | Water Gun / Liquidation++44 more movesets | 100% | 3741.6% | 0.06 | 0:12 | 0.0 | 100% | 3,701 | 54.0 | 629 |
| 2 | 2 | Mega Houndoom Snarl / Dark Pulse+ | Snarl / Dark Pulse++17 more movesets | 88% | 3353.6% | 0.07 | 0:13 | 0.0 | 100% | 3,842 | 46.2 | 600 |
| 3 | 4 | Mega Greninja Feint Attack / Surf+ | Feint Attack / Surf++17 more movesets | 84% | 3229.4% | 0.08 | 0:13 | 0.0 | 100% | 3,784 | 45.6 | 616 |
| 4 | 8 | Mega Gengar Lick / Shadow Ball | Lick / Shadow Ball+31 more movesets | 77% | 3198.6% | 0.08 | 0:14 | 0.0 | 100% | 4,336 | 47.2 | 643 |
| 5 | 5 | Necrozma (Dawn Wings) Shadow Claw / Moongeist Beam | Shadow Claw / Moongeist Beam+14 more movesets | 77% | 3085.4% | 0.08 | 0:14 | 0.0 | 100% | 4,099 | 49.1 | 692 |
| 6 | 22 | Shadow Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 78% | 3040.2% | 0.08 | 0:14 | 0.0 | 100% | 4,115 | 44.1 | 632 |
| 7 | — | Shadow Gengar Lick / Shadow Ball | Lick / Shadow Ball+31 more movesets | 66% | 2991.8% | 0.08 | 0:15 | 0.0 | 100% | 2,878 | 41.9 | 605 |
| 8 | 3 | Primal Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 82% | 2965.7% | 0.08 | 0:15 | 0.0 | 100% | 5,902 | 46.9 | 689 |
| 9 | — | Shadow Darkrai Snarl / Shadow Ball | Snarl / Shadow Ball+14 more movesets | 68% | 2906.4% | 0.08 | 0:15 | 0.0 | 100% | 3,739 | 40.9 | 614 |
| 10 | — | Mega Absol Snarl / Brutal Swing | Snarl / Brutal Swing+9 more movesets | 66% | 2853.1% | 0.09 | 0:15 | 0.0 | 100% | 3,301 | 42.7 | 654 |
| 11 | — | Shadow Rampardos Smack Down / Rock Slide | Smack Down / Rock Slide+5 more movesets | 65% | 2827.2% | 0.09 | 0:15 | 0.0 | 100% | 3,298 | 44.0 | 677 |
| 12 | 7 | Mega Garchomp Mud Shot / Earth Power | Mud Shot / Earth Power+13 more movesets | 75% | 2812.6% | 0.09 | 0:15 | 0.0 | 100% | 5,424 | 38.8 | 601 |
| 13 | — | Shadow Landorus (Therian) Mud Shot / Sandsear Storm | Mud Shot / Sandsear Storm+9 more movesets | 68% | 2812.6% | 0.09 | 0:15 | 0.0 | 100% | 3,922 | 39.1 | 606 |
| 14 | — | Shadow Excadrill Mud-Slap / Scorching Sands | Mud-Slap / Scorching Sands+14 more movesets | 62% | 2810.8% | 0.09 | 0:16 | 0.0 | 100% | 3,244 | 39.8 | 617 |
| 15 | — | Shadow Kingler Bubble / Razor Shell | Bubble / Razor Shell+14 more movesets | 64% | 2769.7% | 0.09 | 0:16 | 0.0 | 100% | 2,829 | 39.6 | 623 |
| 16 | — | Shadow Greninja Water Shuriken / Hydro Cannon | Water Shuriken / Hydro Cannon+14 more movesets | 66% | 2766.2% | 0.09 | 0:16 | 0.0 | 100% | 2,654 | 41.6 | 655 |
| 17 | — | Shadow Weavile Snarl / Foul Play | Snarl / Foul Play+11 more movesets | 60% | 2730.1% | 0.09 | 0:16 | 0.0 | 100% | 3,005 | 39.5 | 624 |
| 18 | 9 | Mega Mewtwo Y Confusion / Future Sight+ | Confusion / Future Sight++26 more movesets | 69% | 2724.7% | 0.09 | 0:16 | 0.0 | 100% | 6,428 | 38.1 | 609 |
| 19 | — | Shadow Crawdaunt Snarl / Razor Shell | Snarl / Razor Shell+11 more movesets | 62% | 2723.0% | 0.09 | 0:16 | 0.0 | 100% | 2,474 | 37.6 | 602 |
| 20 | 10 | Mega Mewtwo X Confusion / Shadow Ball | Confusion / Shadow Ball+26 more movesets | 69% | 2721.3% | 0.09 | 0:16 | 0.0 | 100% | 6,112 | 41.0 | 656 |
| 21 | — | Shadow Tyranitar Bite / Brutal Swing | Bite / Brutal Swing+15 more movesets | 67% | 2707.8% | 0.09 | 0:16 | 0.0 | 100% | 3,834 | 41.0 | 659 |
| 22 | — | Shadow Absol Snarl / Brutal Swing | Snarl / Brutal Swing+9 more movesets | 60% | 2701.1% | 0.09 | 0:16 | 0.0 | 100% | 2,526 | 42.8 | 690 |
| 23 | — | Mega Banette Shadow Claw / Shadow Ball | Shadow Claw / Shadow Ball+5 more movesets | 62% | 2697.7% | 0.09 | 0:16 | 0.0 | 100% | 3,594 | 42.1 | 678 |
| 24 | — | Shadow Hydreigon Bite / Brutal Swing | Bite / Brutal Swing+9 more movesets | 67% | 2689.4% | 0.09 | 0:16 | 0.0 | 100% | 3,625 | 41.2 | 667 |
| 25 | 24 | Mega Diancie Rock Throw / Rock Slide | Rock Throw / Rock Slide+5 more movesets | 65% | 2681.1% | 0.09 | 0:16 | 0.0 | 100% | 4,346 | 41.7 | 678 |
| 26 | — | Mega Alakazam Confusion / Shadow Ball | Confusion / Shadow Ball+17 more movesets | 61% | 2642.1% | 0.09 | 0:16 | 0.0 | 100% | 4,510 | 36.8 | 607 |
| 27 | — | Shadow Mewtwo Confusion / Shadow Ball | Confusion / Shadow Ball+23 more movesets | 62% | 2632.6% | 0.09 | 0:17 | 0.0 | 100% | 4,178 | 36.8 | 610 |
| 28 | — | Shadow Sharpedo Waterfall / Hydro Pump | Waterfall / Hydro Pump+5 more movesets | 55% | 2629.8% | 0.09 | 0:17 | 0.1 | 100% | 2,181 | 36.4 | 585 |
| 29 | — | Shadow Salamence Bite / Brutal Swing | Bite / Brutal Swing+20 more movesets | 65% | 2629.4% | 0.09 | 0:17 | 0.0 | 100% | 3,749 | 37.0 | 614 |
| 30 | — | Shadow Rhyperior Smack Down / Earthquake | Smack Down / Earthquake+15 more movesets | 64% | 2616.8% | 0.09 | 0:17 | 0.0 | 100% | 3,733 | 36.9 | 614 |
PB # is pokebattler.com's own rank for the same attacker at these settings (snapshot 2026-10-03). 11 of our 30 rows are on its 30-row list, 6 in both top tens. Sort by Pokebattler's own rank
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
Ranked 30 attackers in 0.1 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 100% |
| 716% |
| 3005.1% |
| 0:15 |
| 0.0 |
| 0.08 |
| Hex / Flame Wheel | 100% | 699% | 3006.6% | 0:14 | 0.0 | 0.08 |
| Rock Smash / Flame Wheel | 100% | 740% | 3029.8% | 0:14 | 0.0 | 0.08 |
| Hex / Fire Blast | 100% | 682% | 3051.9% | 0:14 | 0.0 | 0.08 |
| Fire Spin / Bone Club | 100% | 663% | 3066.8% | 0:14 | 0.0 | 0.08 |
| Rock Smash / Bone Club | 100% | 713% | 3077.3% | 0:14 | 0.0 | 0.08 |
| Rock Smash / Fire Blast | 100% | 747% | 3078.8% | 0:14 | 0.0 | 0.08 |
| Fire Spin / Shadow Ball | 100% | 550% | 3090.9% | 0:14 | 0.0 | 0.08 |
| Hex / Bone Club | 100% | 651% | 3094.0% | 0:14 | 0.0 | 0.08 |
| Hex / Shadow Ball | 100% | 553% | 3109.2% | 0:14 | 0.0 | 0.08 |
| Rock Smash / Shadow Ball | 100% | 535% | 3132.6% | 0:14 | 0.0 | 0.08 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.