† Legacy move (Elite TM) · Mega-only move
Weak to
1.6x
1.6x
1.6x
1.6x
Mega Houndoom against every one of the 18 attacking types. GO multipliers: 1.6x super effective, 2.56x doubly, 0.625x resisted, 0.39x doubly resisted.
It resists
0.39x
0.625x
0.625x
0.625x
0.625x
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 1,432 | 1,790 |
| 11/11/11 | 1,446 | 1,808 |
| 12/12/12 | 1,461 | 1,826 |
| 13/13/13 | 1,476 | 1,845 |
| 14/14/14 | 1,490 | 1,863 |
| 15/15/15hundo | 1,505 | 1,882 |
Caught CP range 1,432 - 1,505, or 1,790 - 1,882 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
What Mega Houndoom throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 13 | +9 | 1.0s | 0.74s | |
| 32 | +22 | 2.5s | 0.70s | |
| 11 | +13 | 1.0s | 0.75s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 150 | -100 | 3.0s | 1.40s | |
| 140 | -100 | 4.0s | 2.90s | |
| 70 | -50 | 2.0s | 1.70s | |
| 65 | -50 | 2.0s | 1.30s |
Simulating each boss moveset…
Beating Mega Houndoom should take 3 trainers with level 40 counters. Caught CP 1,432-1,505 (you catch Houndoom).
Type a name, then Enter or click a result
Mega Houndoom is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (3) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 57% | 41% | 36.7% | 13:48 | 6.0 | 3.00 |
| Snarl / Dark Pulse+ | 53% | 32% | 35.6% | 14:14 | 6.0 | 3.09 |
| Incinerate / Dark Pulse+ |
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
Super Mega: 25,000 HP, 5:00 timer, boss Attack 240 / Defense 165 (15/15/15 at tier CPM 0.79).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (3) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mega Mewtwo X Counter / Dynamic Punch+ | Counter / Dynamic Punch++26 more movesets | 100% | 51.5% | 2.14 | 9:51 | 25.8 | 100% | 6,112 | 44.7 | 1023 |
| 2 | Mega Blaziken Counter / Aura Sphere | Counter / Aura Sphere+20 more movesets | 80% | 42.1% | 2.61 | 12:02 | 31.4 | 100% | 4,161 | 36.6 | 853 |
| 3 | Mega Greninja Water Shuriken / Surf+ | Water Shuriken / Surf++17 more movesets | 78% | 41.6% | 2.65 | 12:10 | 34.5 | 100% | 3,784 | 36.4 | 793 |
| 4 | Mega Falinks Counter / Brick Break+ | Counter / Brick Break++7 more movesets | 73% | 38.9% | 2.83 | 13:01 | 36.7 | 100% | 3,670 | 34.0 | 748 |
| 5 | Mega Lucario Force Palm / Aura Sphere | Force Palm / Aura Sphere+23 more movesets | 69% | 38.4% | 2.87 | 13:12 | 52.8 | 78% | 3,826 | 34.9 | 604 |
| 6 | Keldeo Low Kick / Secret Sword | Low Kick / Secret Sword+11 more movesets | 73% | 38.3% | 2.88 | 13:14 | 32.0 | 100% | 3,698 | 33.1 | 841 |
| 7 | Shadow Blaziken Counter / Aura Sphere | Counter / Aura Sphere+20 more movesets | 68% | 37.3% | 2.95 | 13:36 | 45.3 | 98% | 2,848 | 32.9 | 583 |
| 8 | Primal Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 70% | 36.8% | 2.99 | 13:46 | 30.6 | 100% | 5,902 | 31.7 | 897 |
| 9 | Primal Groudon Mud Shot / Precipice Blades | Mud Shot / Precipice Blades+9 more movesets | 70% | 36.6% | 3.01 | 13:51 | 28.2 | 88% | 5,902 | 31.5 | 957 |
| 10 | Mega Gallade Low Kick / Sacred Sword | Low Kick / Sacred Sword+19 more movesets | 66% | 36.3% | 3.03 | 13:58 | 44.8 | 100% | 4,521 | 31.9 | 587 |
| 11 | Mega Garchomp Mud Shot / Earth Power | Mud Shot / Earth Power+13 more movesets | 64% | 33.9% | 3.25 | 14:58 | 32.5 | 70% | 5,424 | 29.1 | 822 |
| 12 | Mega Mewtwo Y Counter / Focus Blast | Counter / Focus Blast+26 more movesets | 61% | 33.9% | 3.25 | 14:58 | 49.4 | 68% | 6,428 | 30.0 | 585 |
| 13 | Shadow Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 62% | 33.8% | 3.25 | 14:59 | 45.1 | 40% | 4,115 | 29.6 | 601 |
| 14 | Mega Swampert Mud Shot / Hydro Cannon | Mud Shot / Hydro Cannon+11 more movesets | 62% | 33.4% | 3.30 | 15:11 | 39.9 | 60% | 4,401 | 29.0 | 712 |
| 15 | Mega Starmie Water Gun / Liquidation+ | Water Gun / Liquidation++44 more movesets | 60% | 33.3% | 3.30 | 15:12 | 56.8 | 72% | 3,701 | 30.7 | 549 |
| 16 | Terrakion Double Kick / Sacred Sword | Double Kick / Sacred Sword+11 more movesets | 61% | 32.8% | 3.36 | 15:27 | 37.7 | 0% | 3,698 | 28.4 | 719 |
| 17 | Shadow Groudon Mud Shot / Precipice Blades | Mud Shot / Precipice Blades+9 more movesets | 59% | 32.7% | 3.37 | 15:30 | 51.8 | 20% | 4,115 | 28.9 | 510 |
| 18 | Shadow Landorus (Therian) Mud Shot / Sandsear Storm | Mud Shot / Sandsear Storm+9 more movesets | 57% | 32.2% | 3.42 | 15:44 | 64.1 | 50% | 3,922 | 29.3 | 439 |
| 19 | Mega Diancie Rock Throw / Rock Slide | Rock Throw / Rock Slide+5 more movesets | 58% | 32.2% | 3.43 | 15:46 | 47.3 | 16% | 4,346 | 28.2 | 587 |
| 20 | Shadow Conkeldurr Force Palm / Dynamic Punch | Force Palm / Dynamic Punch+11 more movesets | 57% | 32.0% | 3.44 | 15:50 | 54.2 | 26% | 3,337 | 28.4 | 521 |
| 21 | Blaziken Counter / Aura Sphere | Counter / Aura Sphere+20 more movesets | 58% | 31.6% | 3.49 | 16:03 | 46.5 | 0% | 2,848 | 27.6 | 567 |
| 22 | Shadow Greninja Bubble / Hydro Cannon | Bubble / Hydro Cannon+14 more movesets | 56% | 31.5% | 3.49 | 16:05 | 58.3 | 0% | 2,654 | 28.0 | 462 |
| 23 | Mega Blastoise Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+14 more movesets | 58% | 31.2% | 3.53 | 16:15 | 42.0 | 0% | 3,941 | 27.1 | 636 |
| 24 | Shadow Garchomp Mud Shot / Earth Power | Mud Shot / Earth Power+13 more movesets | 57% | 31.2% | 3.53 | 16:15 | 45.0 | 0% | 3,962 | 27.2 | 594 |
| 25 | Mega Rayquaza Dragon Tail / Dragon Ascent | Dragon Tail / Dragon Ascent+11 more movesets | 58% | 30.9% | 3.56 | 16:23 | 35.7 | 0% | 5,713 | 26.6 | 795 |
| 26 | Shadow Rampardos Smack Down / Rock Slide | Smack Down / Rock Slide+5 more movesets | 53% | 30.8% | 3.58 | 16:28 | 79.2 | 22% | 3,298 | 28.4 | 361 |
| 27 | Shadow Rhyperior Smack Down / Rock Wrecker | Smack Down / Rock Wrecker+15 more movesets | 56% | 30.7% | 3.59 | 16:30 | 49.9 | 0% | 3,733 | 27.0 | 561 |
| 28 | Lucario Force Palm / Aura Sphere | Force Palm / Aura Sphere+23 more movesets | 51% | 29.5% | 3.74 | 17:12 | 75.7 | 6% | 2,703 | 27.0 | 401 |
| 29 | Mega Latios Dragon Breath / Aura Sphere | Dragon Breath / Aura Sphere+9 more movesets | 53% | 29.4% | 3.74 | 17:13 | 57.6 | 0% | 5,007 | 26.5 | 604 |
| 30 | Mega Heracross Counter / Upper Hand | Counter / Upper Hand+17 more movesets | 52% | 29.4% | 3.74 | 17:14 | 61.6 | 0% | 4,814 | 26.4 | 570 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
Ranked 30 attackers in 2.1 s (50 Monte Carlo runs each, seed 1). The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ also breaks two Super Mega shields at once; that part is not simulated. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 65 | -50 | 2.0s | 1.20s |
| 65 | -33 | 3.0s | 1.10s |
| 50% |
| 33% |
| 35.7% |
| 14:11 |
| 6.0 |
| 3.08 |
| Fire Fang / Dark Pulse+ | 57% | 33% | 35.8% | 14:09 | 6.0 | 3.07 |
| Fire Fang / Fire Blast | 50% | 37% | 36.1% | 14:03 | 6.0 | 3.05 |
| Snarl / Fire Blast | 50% | 38% | 36.1% | 14:02 | 6.0 | 3.05 |
| Incinerate / Fire Blast | 57% | 39% | 36.3% | 13:57 | 6.0 | 3.03 |
| Fire Fang / Trailblaze | 50% | 39% | 36.7% | 13:49 | 6.0 | 3.00 |
| Incinerate / Trailblaze | 64% | 40% | 36.8% | 13:47 | 6.0 | 3.00 |
| Snarl / Trailblaze | 50% | 41% | 36.8% | 13:46 | 6.0 | 2.99 |
| Snarl / Foul Play | 63% | 45% | 37.1% | 13:39 | 6.0 | 2.97 |
| Incinerate / Crunch | 71% | 50% | 37.3% | 13:35 | 6.0 | 2.95 |
| Fire Fang / Foul Play | 67% | 45% | 37.3% | 13:35 | 6.0 | 2.95 |
| Incinerate / Foul Play | 61% | 45% | 37.4% | 13:33 | 6.0 | 2.95 |
| Fire Fang / Crunch | 78% | 53% | 37.4% | 13:33 | 6.0 | 2.94 |
| Snarl / Crunch | 78% | 54% | 37.5% | 13:30 | 6.0 | 2.93 |
| Fire Fang / Flamethrower | 69% | 50% | 37.6% | 13:28 | 6.0 | 2.93 |
| Incinerate / Flamethrower | 76% | 48% | 37.7% | 13:27 | 6.0 | 2.92 |
| Snarl / Flamethrower | 78% | 50% | 37.7% | 13:26 | 6.0 | 2.92 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 3 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.