† Legacy move (Elite TM) · Mega-only move
It resists
0.39x
0.625x
0.625x— bringing one of those is throwing damage away.
What the encounter after the fight can hand you.
| IV spread | CP at L20 | CP at L25 (weather boosted) |
|---|---|---|
| 10/10/10floor | 1,644 | 2,055 |
| 11/11/11 | 1,659 | 2,074 |
| 12/12/12 | 1,675 | 2,094 |
| 13/13/13 | 1,690 | 2,113 |
| 14/14/14 | 1,706 | 2,133 |
| 15/15/15hundo | 1,722 | 2,152 |
Caught CP range 1,644 - 1,722, or 2,055 - 2,152 when the weather boosts it.
A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.
What Donphan throws at you: its standard movepool, with the damage window a dodge has to beat.
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 19 | +13 | 1.5s | 1.25s | |
| 20 | +11 | 1.5s | 0.90s | |
| 13 | +9 | 1.0s | 0.80s | |
| 5 | +5 | 0.5s | 0.30s |
| Move | Power | Energy | Duration | Hits at |
|---|---|---|---|---|
| 140 | -100 | 3.5s | 2.60s | |
| 70 | -50 | 2.0s | 1.40s | |
| 65 | -50 | 2.0s | 1.20s | |
| 90 | -50 | 3.0s | 1.40s | |
Simulating each boss moveset…
Beating Donphan should take 1 trainer with level 40 counters. Caught CP 1,644-1,722.
Type a name, then Enter or click a result
Donphan is not on the raid schedule right now. The simulation above is still exact for the tier chosen — any boss can be simulated, current or not.
The same boss is a different fight depending on what it knows. Each row re-simulates the top 6 counters above against one specific moveset; the list is ordered hardest first, and clicking a row filters the whole page to that moveset — the ranking, the estimator and the share link all follow.
| Boss moveset | Win % (1) | Overall | Power | Time to win | Faints | Estimator |
|---|---|---|---|---|---|---|
| Random (any moveset)showing | 100% | 518% | 2996.5% | 0:15 | 0.0 | 0.08 |
| Tackle / Body Slam | 100% | 595% | 2925.3% | 0:15 | 0.0 | 0.08 |
| Tackle / Earthquake |
The chevron on the top 15 opens damage per move, breakpoints and the energy cycle. Every column (CP, faints, power, pokebattler.com's own rank) is under All settings.
Tier 1: 600 HP, 3:00 timer, boss Attack 136 / Defense 119 (15/15/15 at tier CPM 0.5974).
On a phone the list shows estimator, time to win and faints. Overall, Power, win chance, CP, DPS and TDO appear on a wider screen.
| # | Attacker | Moveset | Overall | Power | Est.Estimator | TimeTime to win | Faints | Win % (1) | CP | DPS | TDO |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mega Starmie Water Gun / Liquidation+ | Water Gun / Liquidation++44 more movesets | 100% | 3803.7% | 0.06 | 0:11 | 0.0 | 100% | 3,701 | 54.8 | 627 |
| 2 | Shadow Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 77% | 3150.0% | 0.08 | 0:14 | 0.0 | 100% | 4,115 | 44.7 | 619 |
| 3 | Primal Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 82% | 3127.4% | 0.08 | 0:14 | 0.0 | 100% | 5,902 | 47.9 | 667 |
| 4 | Mega Greninja Bubble / Surf+ | Bubble / Surf++17 more movesets | 69% | 3006.6% | 0.08 | 0:14 | 0.0 | 100% | 3,784 | 42.4 | 615 |
| 5 | Shadow Greninja Water Shuriken / Hydro Cannon | Water Shuriken / Hydro Cannon+14 more movesets | 66% | 2998.3% | 0.08 | 0:15 | 0.0 | 100% | 2,654 | 44.0 | 637 |
| 6 | Shadow Kingler Bubble / Razor Shell | Bubble / Razor Shell+14 more movesets | 62% | 2822.5% | 0.09 | 0:15 | 0.0 | 100% | 2,829 | 39.9 | 603 |
| 7 | Shadow Sceptile Fury Cutter / Frenzy Plant | Fury Cutter / Frenzy Plant+11 more movesets | 64% | 2807.2% | 0.09 | 0:16 | 0.0 | 100% | 2,757 | 39.3 | 610 |
| 8 | Mega Sceptile Fury Cutter / Frenzy Plant | Fury Cutter / Frenzy Plant+11 more movesets | 67% | 2769.7% | 0.09 | 0:16 | 0.0 | 100% | 4,056 | 45.9 | 721 |
| 9 | Kyurem (White) Ice Fang / Ice Burn | Ice Fang / Ice Burn+17 more movesets | 67% | 2747.0% | 0.09 | 0:16 | 0.0 | 100% | 4,605 | 45.6 | 723 |
| 10 | Shadow Mamoswine Powder Snow / Avalanche | Powder Snow / Avalanche+11 more movesets | 61% | 2732.9% | 0.09 | 0:16 | 0.0 | 100% | 3,328 | 38.4 | 605 |
| 11 | Mega Mewtwo Y Confusion / Future Sight+ | Confusion / Future Sight++26 more movesets | 69% | 2724.7% | 0.09 | 0:16 | 0.0 | 100% | 6,428 | 38.2 | 611 |
| 12 | Mega Chesnaught Vine Whip / Seed Bomb+ | Vine Whip / Seed Bomb++20 more movesets | 70% | 2724.7% | 0.09 | 0:16 | 0.0 | 100% | 4,093 | 37.7 | 603 |
| 13 | Mega Mewtwo X Psycho Cut / Dynamic Punch+ | Psycho Cut / Dynamic Punch++26 more movesets | 68% | 2689.1% | 0.09 | 0:16 | 0.0 | 100% | 6,112 | 45.8 | 742 |
| 14 | Kartana Razor Leaf / Leaf Blade | Razor Leaf / Leaf Blade+14 more movesets | 62% | 2669.6% | 0.09 | 0:16 | 0.0 | 100% | 3,677 | 39.6 | 647 |
| 15 | Kyurem (Black) Dragon Tail / Freeze Shock | Dragon Tail / Freeze Shock+11 more movesets | 63% | 2642.1% | 0.09 | 0:16 | 0.0 | 100% | 4,605 | 37.3 | 616 |
| 16 | Mega Gyarados Waterfall / Hydro Pump | Waterfall / Hydro Pump+23 more movesets | 63% | 2632.6% | 0.09 | 0:17 | 0.0 | 100% | 4,717 | 36.5 | 604 |
| 17 | Mega Swampert Mud Shot / Hydro Cannon | Mud Shot / Hydro Cannon+11 more movesets | 64% | 2615.2% | 0.09 | 0:17 | 0.0 | 100% | 4,401 | 37.2 | 620 |
| 18 | Kingler Bubble / Crabhammer | Bubble / Crabhammer+14 more movesets | 56% | 2537.5% | 0.10 | 0:17 | 0.0 | 100% | 2,829 | 35.2 | 604 |
| 19 | Shadow Samurott Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+11 more movesets | 57% | 2534.6% | 0.10 | 0:17 | 0.0 | 100% | 2,826 | 37.3 | 642 |
| 20 | Inteleon Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+9 more movesets | 56% | 2527.2% | 0.10 | 0:17 | 0.0 | 100% | 2,964 | 39.5 | 680 |
| 21 | Shadow Weavile Snarl / Avalanche | Snarl / Avalanche+11 more movesets | 53% | 2500.0% | 0.10 | 0:17 | 0.2 | 100% | 3,005 | 36.9 | 570 |
| 22 | Shadow Feraligatr Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+19 more movesets | 57% | 2492.6% | 0.10 | 0:17 | 0.0 | 100% | 2,857 | 37.8 | 660 |
| 23 | Shadow Swampert Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+11 more movesets | 56% | 2492.4% | 0.10 | 0:17 | 0.1 | 100% | 2,974 | 38.1 | 636 |
| 24 | Shadow Gyarados Waterfall / Hydro Pump | Waterfall / Hydro Pump+23 more movesets | 59% | 2491.1% | 0.10 | 0:17 | 0.0 | 100% | 3,391 | 34.9 | 610 |
| 25 | Kyogre Waterfall / Origin Pulse | Waterfall / Origin Pulse+5 more movesets | 59% | 2491.1% | 0.10 | 0:17 | 0.0 | 100% | 4,115 | 34.4 | 602 |
| 26 | Shadow Empoleon Waterfall / Hydro Cannon | Waterfall / Hydro Cannon+19 more movesets | 56% | 2490.9% | 0.10 | 0:17 | 0.1 | 100% | 2,900 | 35.5 | 585 |
| 27 | Mega Victreebel Razor Leaf / Solar Beam | Razor Leaf / Solar Beam+23 more movesets | 59% | 2471.4% | 0.10 | 0:18 | 0.0 | 100% | 3,505 | 35.6 | 628 |
| 28 | Quaquaval Water Gun / Hydro Cannon | Water Gun / Hydro Cannon+17 more movesets | 55% | 2471.2% | 0.10 | 0:18 | 0.0 | 100% | 3,018 | 35.1 | 611 |
| 29 | Mega Sharpedo Waterfall / Hydro Pump | Waterfall / Hydro Pump+5 more movesets | 52% | 2457.8% | 0.10 | 0:18 | 0.1 | 100% | 3,273 | 35.3 | 575 |
| 30 | Shadow Crawdaunt Snarl / Crabhammer | Snarl / Crabhammer+11 more movesets | 50% | 2449.6% | 0.10 | 0:18 | 0.3 | 100% | 2,474 | 34.5 | 512 |
Ranking. Our full ranking against the page pokebattler.com serves for the same boss and settings, on 27 boss and filter combinations read live (2026-10-04): 242 of 270 top-ten places shared, the same #1 on 26. On the six fixed reference bosses (read 2026-10-03): 85% top-ten overlap with its default filters, 83% with Shadow, Mega and Legendary on. A close top three is shown as a tie because the order inside it is below what we can measure.
Time to win. Graded with Pokebattler's own movesets against every boss moveset, average per boss: Tier 1 and 3 +0.1% to +1.2%; Tier 5 −2.9% to +1.3%; Mega −1.1% to +2.6%; Shadow Tier 5 −1.8% to +0.3%. One attacker can be off by more: median 1.6%, worst 15%, RMS per boss moveset 2.05%.
Ranked 30 attackers in 0.2 s (50 Monte Carlo runs each, seed 1). Same boss on pokebattler.com. The same ranking as JSON: /api/raids/rank.
Of the game's eleven Adventure Effects only Behemoth Blade (Crowned Sword Zacian), Behemoth Bash (Crowned Shield Zamazenta) and Dynamic Punch+ (Mega Mewtwo X) change a raid; Roar of Time, Spacial Rend, Freeze Shock, Ice Burn, Sunsteel Strike, Moongeist Beam, Future Sight+ and Dynamax Cannon act outside raids. Dynamic Punch+ only counts against a Mega boss, so it changes nothing here. Sources: the full list, Behemoth Blade / Bash, Dynamic Punch+.
| 50 |
| -33 |
| 2.0s |
| 1.30s |
| 100% |
| 634% |
| 2925.3% |
| 0:15 |
| 0.0 |
| 0.08 |
| Mud-Slap / Trailblaze | 100% | 482% | 2930.7% | 0:15 | 0.1 | 0.08 |
| Tackle / Heavy Slam | 100% | 604% | 2943.1% | 0:15 | 0.0 | 0.08 |
| Counter / Trailblaze | 100% | 484% | 2960.5% | 0:15 | 0.1 | 0.08 |
| Tackle / Trailblaze | 100% | 547% | 2965.4% | 0:15 | 0.0 | 0.08 |
| Mud-Slap / Earthquake | 100% | 489% | 2975.3% | 0:15 | 0.1 | 0.08 |
| Tackle / Play Rough | 100% | 517% | 2996.5% | 0:15 | 0.0 | 0.08 |
| Counter / Earthquake | 100% | 502% | 3005.1% | 0:15 | 0.0 | 0.08 |
| Counter / Heavy Slam | 100% | 566% | 3006.6% | 0:14 | 0.0 | 0.08 |
| Charm / Trailblaze | 100% | 470% | 3008.3% | 0:14 | 0.1 | 0.08 |
| Charm / Play Rough | 100% | 457% | 3010.4% | 0:14 | 0.0 | 0.08 |
| Counter / Body Slam | 100% | 542% | 3012.3% | 0:14 | 0.0 | 0.08 |
| Mud-Slap / Body Slam | 100% | 519% | 3021.0% | 0:14 | 0.0 | 0.08 |
| Mud-Slap / Heavy Slam | 100% | 522% | 3034.2% | 0:14 | 0.0 | 0.08 |
| Charm / Body Slam | 100% | 509% | 3044.5% | 0:14 | 0.0 | 0.08 |
| Charm / Heavy Slam | 100% | 514% | 3044.5% | 0:14 | 0.0 | 0.08 |
| Counter / Play Rough | 100% | 505% | 3047.4% | 0:14 | 0.0 | 0.08 |
| Mud-Slap / Play Rough | 100% | 475% | 3053.4% | 0:14 | 0.0 | 0.08 |
| Charm / Earthquake | 100% | 484% | 3072.3% | 0:14 | 0.0 | 0.08 |
Measured over the top 6 attackers on the list above rather than by re-ranking the whole roster once per moveset — the ordering is what the table is for, and a full re-rank per moveset would cost ten times the page's whole simulation budget. Win % is the share of runs 1 trainers of those attackers finish inside the raid timer. Overall is Pokebattler's published blend on its own absolute scale (higher is easier), not a percentage of the best row the way the ranked table's Overall column is — which is why an easy boss reads well above 100% here.