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Not in raids nowNo announced raid window, Max Battle event or Power Spot board includes this species. Simulate it anyway · What is in raids

Mega Sharpedo

#0319
Attack
289
Defense
144
Stamina
172
Best fast:
Waterfall 15.60 DPS with STAB
Best charged:
Crunch 2.36 DPE with STAB
Max CP:
3,745

In-game artwork for this exact form (PokeMiners asset dump).

FormsSharpedoMega Sharpedo
Slug:
sharpedo-mega
Game Master form:
SHARPEDO (no form template)
Family:
FAMILY_CARVANHA

Base stats and CP

Straight from the Game Master; CP uses the level 1 to 51 CPM table. Ranks are recomputed over the released forms in the snapshot on every render.

Attack#47 of 1,123 · top 4.2%
289
Defense#581 of 1,123 · top 51.7%
144
Stamina#466 of 1,123 · top 41.5%
172

Stat product 7,157,952 — #290 of 1,123 released forms. Bars are scaled against the highest value in the snapshot, not a round number.

Max CP (L40)
3,273
15/15/15, old level cap
Max CP (L50)
3,701
15/15/15, current level cap
Max CP (L51)
3,745
15/15/15 best buddy — Pokebattler's headline
Catch CP (L20)
1,786 - 1,870
IV 10 to 15
Catch CP (L25)
2,233 - 2,338
weather boosted, IV 10 to 15

In the field

Buddy, Pokedex and unlock numbers, all read from this form's own Game Master template.

Buddy distance
3 km
walked per candy
Height
1.8 m
Weight
88.8 kg
Second charged move
50 candy
50,000 stardust
Mega Energy
200
40 for every Mega Evolution after the first

Best against

Which raid bosses Mega Sharpedo is a top counter for, aggregated over the 123 bosses on the roster the same way pokebattler.com aggregates its own attacker rankings.

Top ten finishes
0
of 123 bosses ranked
Matchups
1
bosses it places on at all
Points
0
Pokebattler's published weighting

Its best showing is32againstHoopa(Tier 5) with Bite + Crunch.

  • #32HoopapsychicghostTier 5
    Estimator
    1.54
    Time to win
    7:05
    Points
    0
    Bite + Crunch

"Details" opens Mega Sharpedo's per-move damage against that boss, its breakpoints and its energy cycle — the same drawer the boss page opens.

Mega Sharpedo places nowhere with Shadow, Mega and Legendary attackers hidden, so the table above is the everything-on ranking. With everything switched on it places on 1 boss (best #32 vs Hoopa). Points follow pokebattler.com's published rule — 5 for a first place, 4 for a second, 3 for a fourth, 2 for an eighth, 1 for a sixteenth, weighted 10x at Tier 5 / Mega, 4x at Tier 3 and 0x at Tier 1. Level 40, 15/15/15, no weather, no friendship, no dodging. Snapshot generated 2026-10-04.

As a raid boss (Mega)

Boss stats use 15/15/15 IVs, the tier CP multiplier and the tier's fixed HP pool.

Lobby CP
36,365
Attack
240
Defense
125
HP
9,000

Not in the current raid rotation snapshot. The counters below are still exact for the tier this form would be hosted at.

Best counters against Mega Sharpedo →

Catch CP after the raid

IV spreadCP at L20CP at L25 (weather boosted)
10/10/10floor1,1741,468
11/11/111,1881,486
12/12/121,2031,504
13/13/131,2171,522
14/14/141,2311,540
15/15/15hundo1,2461,558

Caught CP range 1,174 - 1,246, or 1,468 - 1,558 when the weather boosts it.

A raid encounter is level 20 (level 25 weather boosted) and cannot roll an IV below 10/10/10. Anything outside the first range is not this raid's reward.

Type matchups

Every one of the 18 attacking types against this typing. GO multipliers: 1.6x super effective, 0.625x resisted, 0.390625x doubly resisted.

  • Weak (5)
  • Neutral (6)
  • Resists (7)

Every tile and chip is a link: it opens the Pokedex filtered to that type, so a weakness leads straight to the attackers that exploit it. Pokebattler lists only the weaknesses; the eleven types that do neither matter as much to a raider deciding what to bring, so all 18 are shown with the exact multiplier.

Same typing, same matchups

Released water / dark forms with the highest attack — they share every weakness and resistance above.

Movepool

2 fast and 3 charged moves, elite / legacy included. Ranked by damage per second (fast) and damage per energy (charged), both with this form's x1.2 STAB applied where it earns it.

Best moveset21.4 DPS

15 x Waterfall per Hydro Pump · 18.5s cycle · 396 power with STAB

#221.4 DPS

25 x Bite per Hydro Pump · 16.0s cycle · 342 power with STAB

#319.5 DPS

5 x Waterfall per Crunch · 8.0s cycle · 156 power with STAB

Fast moves

MoveTypePowerEnergyDurationDPSEPSSource
WaterfallSTABwater13+71.0s15.607.00standard
BiteSTABdark6+40.5s14.408.00standard

Charged moves

MoveTypePowerEnergyDurationDPSDPESource
CrunchSTABdark65-333.0s26.002.36standard
Hydro PumpSTABwater135-1003.5s46.291.62standard
Poison Fangpoison30-331.5s20.000.91standard

STAB marks moves that share a type with this form (x1.2 damage), and the DPS and DPE columns above already have that x1.2 in them — so a STAB move and a stronger-on-paper neutral move can be compared straight down the column, which is how the best-moveset cards rank them too. Power and Duration stay raw; hover a DPS or DPE figure to see the arithmetic. Att DPS and Def DPS are the two columns pokebattler.com prints in the same table, reproduced exactly: both are raw with no STAB, Def DPS is power / duration, and Att DPS is power / (duration + 2s), the gym move delay. They are there so this table can be diffed against theirs row by row — every row on the pages read on 2026-09-11 matches. Energy is gained on fast moves and spent on charged moves. Every move name opens its own page with the damage window and every other form that learns it — or browse all moves.

Trainer Battles

The same moves, on the Trainer Battle clock: 0.5s per turn, 100 energy cap, stat changes included. These numbers come from a separate Game Master template and are not the raid numbers above.

Best pairing10.9DPT

Waterfall+Hydro Pump

8 fast throws · 24 turns · 12.0s to fire

#210.0DPT

Waterfall+Crunch

5 fast throws · 15 turns · 7.5s to fire

Lowers the opponent's Defense by 1 stage (20% chance)

#38.9DPT

Bite+Hydro Pump

38 fast throws · 38 turns · 19.0s to fire

Fast moves

MoveTypePowerEnergyTurnsDPTEPT
BiteSTABdark4+21(0.5s)4.802.00
WaterfallSTABwater11+103(1.5s)4.403.33

Charged moves

MoveTypePowerEnergyDPEEffect
Hydro PumpSTABwater130-752.08none
CrunchSTABdark70-451.87foe Def -1 @20%
Poison Fangpoison45-401.13foe Def -1

Turns are the one-based count the game and every reference site print: the Game Master ships a zero-based durationTurns, so its 1 is a 2-turn move. DPT and EPT are damage and energy per turn and DPE is damage per energy, both with this form's x1.2 STAB already in them where the row is flagged STAB, so the columns can be read straight down; Power and Energy stay raw. A stat change moves the target up or down the game's own ladder (0.50, 0.57, 0.67, 0.80, 1.00, 1.25, 1.50, 1.75, 2.00 for stages -4 to +4). Every Trainer Battle number is audited on the data-quality page.

Acquisition and variants

Shadow and Purified

No Shadow form exists for this entry.

Second charged move

50,000 Stardust and 50 Candy.

Max Battles

Cannot Dynamax.

Mega Evolution

Mega form of Sharpedo.

  • 200 Mega Energy the first time, 40 after that.
  • In-game icon shipped in the live client: yes

Forms of Sharpedo (2)

Every form the snapshot carries for this dex number. Each one appears exactly once.

FormTypesAtkDefStaMovesStatus
Sharpedowaterdark243831722f / 3creleased
Mega Sharpedowaterdark2891441722f / 3creleased

Where this data comes from

Every field above is read from the committed snapshot, never typed by hand.

Built 2026-10-03 from the PokeMiners Game Master (https://raw.githubusercontent.com/PokeMiners/game_masters/master/latest/latest.json) by npm run data:build.

No hand-curated correction was needed for this form; it comes straight from the Game Master template.

Checked against Pokebattler1 movepool difference

Their entry: SHARPEDO_MEGA — 2 fast, 4 charged. Ours: 2 fast, 3 charged.

  • Return (charged) — only on Pokebattler: Return (purified only)

Source: https://fight.pokebattler.com/pokemon, read 2026-10-03. The full diff across all 1,269 forms is on the movepool cross-check.

Snapshot integrity is re-checked on every build and on the data quality page.